[PAID] [STANDALONE] Advanced Hit Marker

hit marker

Hit Marker

Enhance your players’ experience with fully customizable, dynamic hitmarkers! Players can fine-tune their settings to match their preferences through a smooth, drag-and-drop UI.

Features

  • Fully Draggable UI
    • Players can drag and position the hitmarker anywhere on their screen.
    • Saved position persists between sessions.
  • Customizable Appearance
    • Change font style (e.g., Impact, Bold, etc.).
    • Adjust font size from 0.5 to 100.
    • Customize colors for:
      • Armor Damage
      • Health Damage
      • Headshot Damage
      • Killed Text
  • Killed Text Settings
    • Customize the text that appears when a player is killed.
    • Change the color independently from damage hitmarkers.
  • Adjustable Display Time
    • Set how long the hitmarker appears (0.5 to 20 seconds).
  • Glow Effect
    • Choose different glow intensities for hitmarkers for extra visual impact.
  • Scale Effect
    • Optional scale (pop) animation when a hitmarker appears.
  • Highly Configurable
    • All UI settings are saved per player.
    • Modify defaults and fine-tune through the provided configuration file.

Dependencies

  • Requires ox_lib.
  • Requires crispy_lib (automatically included with your Hitmarker purchase).
  • Works on any framework (ESX/QB/OX/Standalone).

Links

Check our products

Code is accessible No. Config Only
Subscription-based No
Lines (approximately) ~300 Lua / ~1,000 NUI
Requirements ox_lib & crispy_lib (included in the package)
Support Yes