[PAID] [STANDALONE] - Advanced IN-GAME MAP EDITOR

pixelmapper

This script allows you to edit your existing map as you wish. If you activate the “save prop” option, the probes you place will be permanent even if the server is restarted.

Written Expression
After a player with the allowed permission uses the /mapper command
The menu will open at the top left of the screen as seen in the video. Go to menu via Config
You can add as many categories as you want, and as many objects as you want within the categories, and alsoYou can directly create objects that you have not already added to the menu with the “Spawn By Name” option.After you select the object, a preview will appear. Position, Rotation, Freeze status
After setting the Collision status and DATABASE status, you can create the object with the Spawn button. you can create. The resulting object is perfectly synchronized. After activating Edit Mode
the object you have placed, that has been placed by someone else, or that is ALREADY AVAILABLE ON THE MAP. You can reposition it, adjust its rotation, and re-adjust the freeze, collision and database features.

Features

  • Fully Open Source
  • Fully Synchronized
  • Database Support
  • Easy to Use and Practical Menu
  • %99 Standalone
  • Fully Optimized Serverside (Deactive 0.01 Active: 0.02 )
  • Fully Optimized Clientside (0.00 For All Time)
  • Editing ready-made Objects on the Map
  • Very Detailed Config

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