[PAID] Realistic Cocaine Production

Realistic Cocaine Production: Complete and entertaining cocaine production system for your players, produce wherever you want and create fabulous combinations with the purest quality in the county.

:key: Features:

  • Complete process
  • Well optimized (0.00ms with no useage | min: 0.05ms - max: 0.07ms during useage)
  • Targeting based
  • Full Production Process ( Mixing, packaging, creation, cutting of leafs, cocaine drying, harvesting, etc).
  • Realistic particles & animations.
  • Cocaina quality based on meta-data.
  • Multiple minigames (ps-ui, cd_keymaster).
  • Configureable Progress-bar styles and durations.
  • Configureable percent of production quality.
  • Configureable props and spawneables elements.
  • Fully configureable production time as well the quantity/quality of each product.
  • Configureable Dispatch System.
  • +10 Intereacteable items with props.
  • Fully configurable
  • Fully translatable

:safety_pin: Requirements:

  • OX Library ( Download Here! )
  • Framework
    • QB-CORE
    • ESX
  • Target Script
  • OneSync Enabled
  • Inventory
    • qb-inventory, lj-inventory, qs-inventory, etc
    • esx default inventory
    • ox inventory
  • Minigame

:tv: Video Showcase

:shopping_cart: Purchase it here

My other releases
:point_right: Multicharacter
:point_right: Runs Missions
:point_right: Human Dismember
:point_right: Custom Peds Menu

Code is accessible NO
Subscription-based NO
Lines (approximately) ±3000
Requirements OX LIB PS-UI CD_KEYMASTER QBCORE OR ESX FRAMEWORK
Support YES

All inventory functions open so easily can be adapted to a new inventory, like core inventory?

Also can the bathtub possible be switched out with anything else? Is that acessible, i just dont know if i want players pulling a bathtub out their pocket.

EDIT: ability to add/edit police alerts and so forth? Or configurable?

1 Like

Hello!

Initially, the code is closed for those functions. Actually, if you have a QB or ESX framework, it should work for you without any issues, such as core_inventory, etc., since my script uses functions from the framework, for example, xPlayer.addInventoryItem. But seems to be a good idea put a open-source file so any person can configure as they prefer

As for being able to change the props right now, it’s not possible, but it seems like an excellent idea that we will update in a couple of hours.

The dispatch system is included and configurable for what you desire.

Awesome to hear about the props, was only bit of a concern there. Still like the idea, or possible options for use between a tub, or a metal drum, something of the sort.

With that being said about inventory, main concern was the meta data used to determine quality, really like that feature and want to maintain that logic.

1 Like

It is our pleasure to make this script the best for you and others.

We are going to be posting the new changelog with the ideas that you have proposed to us among others.

Thank you so much!

1 Like

Is the metadata available to work with ESX default?

If not can you please @ me / dm me when you update so i can configure core_inventory, just really want to ensure that the metadata is saved properly.

Thanks!

1 Like

As far as it is known, esx by default it does not come with an inventory with metadata, but if you have qs-inventory or some other inventory that does have metadata (most of them), the script should work great for you, we are also making a bridge to adapt to all the inventories used so that you yourselves can edit it to your liking, we will have this new update ready tomorrow.

Cool, ya my inventory does have meta data, so I know i would like that logic to maintain.

If you need any help getting it set up for core inventory and to add support for that, feel free to holler!

Changelog v1.0.1

:rocket: Features

  • Config.Objects: Seamlessly manage items like bathtubs, tables, and heat baskets for an efficient cocaine production process.
  • Config.Props: Take control of production props with this new configuration feature.
  • Inventory Bridge Support: Enhanced compatibility with inventories like core_inventory, qs-inventory, qb-inventory (or lj-inventory, etc.), esx_inventory, ox_inventory, and custom inventories.
  • Config.Progress: Customize progress bar durations within the script to align with your preferences.
  • Config.Production Quality: Define percentage values for each production status, allowing personalized drug production experiences.

:bug: Bug Fixes

  • Resolved qb-core Issue: No more spawning problems when using the bind to activate items in qb-core.

:hammer_and_wrench: General Improvements

  • Streamlined and optimized the code for better performance.

:memo: Changelog

  • Added Config.Objects for efficient item management.
  • Introduced Config.Props for controlling production props.
  • Resolved qb-core item spawning issues.
  • Enhanced inventory bridge support for various inventory systems.
  • Added Config.Progress to customize progress bar duration.
  • Added Config.Production Quality for personalized production experiences.
  • General code improvements for better performance.

:rocket: Seize the opportunity to enhance your server with a 35% OFF discount for our exclusive Black Friday Sale! Don’t miss out on this limited-time offer! :gem:

1 Like

Fast Patch

  • Fixed menu.lua where the item images don´t display on shop menu.
1 Like

Fast Patch

  • General code improvements and patches.
1 Like

Changelog v1.0.5

Fixes:

  • :hammer_and_wrench: Fixed function GetItemCount on core inventory.lua bridge; ItemName quantity is now returned.
  • :hammer_and_wrench: Fixed meta-data information for the final product in all inventory bridges.
  • :hammer_and_wrench: Fixed targeting issue: you can’t grab the cocaine brick & cocaine baggy.
  • :hammer_and_wrench: Spawned entities are now invincible.
  • :hammer_and_wrench: General code improvements and patches.

New Features:

  • :sparkles: Now all spawned props will be visible to all players.
  • :sparkles: Added new Config.Packing where you can configure all the required items players need to carry for packing the production.
  • :sparkles: Added scale, baggy, empty box as required items for packing the cocaine bricks and baggies.
  • :sparkles: Added Config.EnableProductionAreas where you can enable or disable the ability for players to produce only in specific areas.
  • :sparkles: Added a new configurable function for when the minigame ends with the result, allowing you to manage what happens if a player wins or loses the minigame.
  • :arrows_counterclockwise: Modified menu.lua file.
  • :scroll: Added a list of required items on the packing menu so players know exactly which items are required to craft the cocaine brick & baggy.
1 Like

This Dev takes suggestions/ideas and impliments them with a quickness.
Script is uber dope, thanks for everything.
Will be following for more!

1 Like

Changelog v1.0.6

:rocket: Features

  • Config.EnableMask: You can now configure that the character has a chance to die for not wearing a mask.

See: 2023-11-29 21-20-34

:hammer_and_wrench: General Improvements

  • Code improvements and general improvement.

Thanks so much <3

1 Like

Fast Patch

:hammer_and_wrench: General Improvements

  • Fixed menu.lua an error appearing when purchasing in the Black Market Store.

Is this script over with?

1 Like

Hi, sorry late answer we are changing our brand

you can check this item by clicking here

I just bought it but I haven’t received it in my cfx