Realistic Cocaine Production: Complete and entertaining cocaine production system for your players, produce wherever you want and create fabulous combinations with the purest quality in the county.
Features:
- Complete process
- Well optimized (0.00ms with no useage | min: 0.05ms - max: 0.07ms during useage)
- Targeting based
- Full Production Process ( Mixing, packaging, creation, cutting of leafs, cocaine drying, harvesting, etc).
- Realistic particles & animations.
- Cocaina quality based on meta-data.
- Multiple minigames (ps-ui, cd_keymaster).
- Configureable Progress-bar styles and durations.
- Configureable percent of production quality.
- Configureable props and spawneables elements.
- Fully configureable production time as well the quantity/quality of each product.
- Configureable Dispatch System.
- +10 Intereacteable items with props.
- Fully configurable
- Fully translatable
Requirements:
- OX Library ( Download Here! )
- Framework
- Target Script
- OneSync Enabled
- Inventory
- qb-inventory, lj-inventory, qs-inventory, etc
- esx default inventory
- ox inventory
- Minigame
Video Showcase
Purchase it here
My other releases
Multicharacter
Runs Missions
Human Dismember
Custom Peds Menu
|
|
Code is accessible |
NO |
Subscription-based |
NO |
Lines (approximately) |
±3000 |
Requirements |
OX LIB PS-UI CD_KEYMASTER QBCORE OR ESX FRAMEWORK |
Support |
YES |
All inventory functions open so easily can be adapted to a new inventory, like core inventory?
Also can the bathtub possible be switched out with anything else? Is that acessible, i just dont know if i want players pulling a bathtub out their pocket.
EDIT: ability to add/edit police alerts and so forth? Or configurable?
1 Like
Hello!
Initially, the code is closed for those functions. Actually, if you have a QB or ESX framework, it should work for you without any issues, such as core_inventory, etc., since my script uses functions from the framework, for example, xPlayer.addInventoryItem. But seems to be a good idea put a open-source file so any person can configure as they prefer
As for being able to change the props right now, it’s not possible, but it seems like an excellent idea that we will update in a couple of hours.
The dispatch system is included and configurable for what you desire.
Awesome to hear about the props, was only bit of a concern there. Still like the idea, or possible options for use between a tub, or a metal drum, something of the sort.
With that being said about inventory, main concern was the meta data used to determine quality, really like that feature and want to maintain that logic.
1 Like
It is our pleasure to make this script the best for you and others.
We are going to be posting the new changelog with the ideas that you have proposed to us among others.
Thank you so much!
1 Like
Is the metadata available to work with ESX default?
If not can you please @ me / dm me when you update so i can configure core_inventory, just really want to ensure that the metadata is saved properly.
Thanks!
1 Like
As far as it is known, esx by default it does not come with an inventory with metadata, but if you have qs-inventory or some other inventory that does have metadata (most of them), the script should work great for you, we are also making a bridge to adapt to all the inventories used so that you yourselves can edit it to your liking, we will have this new update ready tomorrow.
Cool, ya my inventory does have meta data, so I know i would like that logic to maintain.
If you need any help getting it set up for core inventory and to add support for that, feel free to holler!
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1 Like
This Dev takes suggestions/ideas and impliments them with a quickness.
Script is uber dope, thanks for everything.
Will be following for more!
1 Like
Is this script over with?
1 Like
Hi, sorry late answer we are changing our brand
you can check this item by clicking here
I just bought it but I haven’t received it in my cfx