[PAID] RAHE Boosting System [ESX / QB / Custom]

You can do so through the admin panel. If you want to access the admin panel, make sure you have the required ACE permission or add your identifier to the adminIdentifiers table in the config.

Hey, we’re looking to use this resource in our server. We just need some quick info.
We’re using a custom dispatch script for our PD (ps-dispatch) and would have to change the function this script runs for generating PD dispatch alterts. Is that part of the code unencrypted?

All of our resources can be made to work with any framework. So yes, the part related to dispatch is also unencrypted and you can put your own code into there (use whatever dispatch system you’d like). In fact, we even have an example available for ps-dispatch, so you should have no trouble.

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Awesome, thanks for the quick response.

Maybe a little suggestion for a future update.
It’d be great if this resource could be configured to work with the default qb-crypto currencies like qBit. We’re working on a way to sync the amount of sCoins and qBit in our database now, but it’d be much easier if the script supported this by default.

Other than this minor issue, we’re absolutely loving it!

Just another minor suggestion for a future update.
Could there be a a configuration setting to allow for a notification to tell you when you are within a certain distance of the vehicle? Also could use an option to delete the circle after you get the keys and then give you the drop off location instead of getting the dropoff at the same time as the pickup location. Just a couple things I know I would like to add that hopefully you guys may consider! Thank you for the script! We are loving it so far!

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Thanks to both of you, I’m very glad you like the script.
Your suggestions have also been noted and will be implemented in future updates.

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I bought this a few months ago. At A tier some users are hard stuck and are no longer receiving contracts. Any ideas?

You possibly have an error on contract generation. Check for errors in the server console when the generation happens (or you can manually start the generation via the admin panel).

Thank you :sunglasses:

I have a quick question. So we are trying something a little different with the script where there is a 60% chance that you need the hacking tool to get into a B class even though B class is set as isImportant = false. This is causing those cars to have a gps tracker that shouldn’t even exist. Even when using a gpshackingtool it won’t do anything because there technically isn’t a tracker on the vehicle. So basically people aren’t able to do B class boosts right now due to this issue. Is this something that can be fixed or do we need to not do this and start the hacking tool at A class?

If you set a 60% chance for the class to need hacking (advancedSystemChance), then you also must set isImportant = true. You can’t have an advanced system without setting the isImportant variable to true. If you look at default A & S class configs, then they are also this way.

So I cannot use the advancedSystemChance without having a tracker as well?

So I cannot use the advancedSystemChance without having a tracker as well?

That is correct, the tracker is a part of the advanced system.

Alright sounds good, thank you for the quick responses!

I have been trying to find the discord for the longest to put in a ticket for this script . I have qs-inventory and trying them into items instead of the / command. I really need some help!

Hey, you can find the link in the header of our Tebex store or in the header of our documentation page.

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Hi!
Does it support the racing system with the computer?

Quick question regarding the classing system in the script. I’m a vehicle dev for an RP server, currently looking over the vehicle list lua and how its set out between S, A, B, C, D but using the script I can see some vehicles show up as A+, S+ etc, is this also something we can control?

Does it support the racing system with the computer?

The tablet opening is unencrypted, so you can make it open from a laptop (trigger event on icon click).

Quick question regarding the classing system in the script. I’m a vehicle dev for an RP server, currently looking over the vehicle list lua and how its set out between S, A, B, C, D but using the script I can see some vehicles show up as A+, S+ etc, is this also something we can control?

The ‘+’ sign indicates that the vehicle has modifications (visual/performance).

So, for example, when you get a tuned A class contract, it will display as ‘A+’ in the list (the car itself is still an A class). The chance of a contract having tuning parts on it is configurable in the config.