any update to where the shutters close/open
automatically based on in game time
3 Likes
UPDATE 1.1.7
- Considerably optimized callbacks
- Considerably optimized the code
- Considerably improved the main code structure
- Fixed exports and published in Docs
- Temporarily removed webhooks
- Cleaned up the config
- Cleaned up translations
- Removed the dependency and the SQL file
- The keypad can now only be used by generating a model from the config (more methods will be implemented)
- Created a new file in the config folder to add keypads
- Added the ability to open multiple shutters from the keypad
- Added the option to lock the shutters (can be disabled per shutter or globally)
- Added an alarm sound when the shutter is opened by locking it
- Fixed the script not clearing the model from the cache when restarting the script
- Added the ability to Set a default shutter open
- Temporarily removed support for 3D interactions
- Now using āqbā will also support qbox
- Improved shutter synchronization (Now itās more accurate)
- Removed the timeout for full synchronization between players (I donāt think itās necessary anymore)
- Changed the ArtWork image to a slightly better one
Modified files:
- ALL
-
Since the hack I suffered and the loss of backups, this is what Iāve managed to rebuild from scratch as quickly as possible, barely having any time. Iāll be updating as often as possible to bring more updates which will include the logs, more compatibility features, and more. Thanks for trusting me

-
(The update was NOT tested using qb-inventory or qb-target; please open a ticket for any errors.)
3 Likes
SHUTTER SYSTEM Is now available in Source Available!!
3 Likes
AWESOME WORK! I will definitely buy it for my server ![]()
2 Likes
UPDATE 1.1.8
- Added DistanceOptimizer to the config. Allows you to skip the shutter animation while the player is very far away.
- Slightly optimized some parts of the code.
- Now uses require instead of lib.load to get the configuration.
- Moved global functions to local ones in utils.lua.
- Removed some unnecessary lines.
- Fixed an occasional bug where shutters would load twice.
- Fixed a bug that prevented the tool from being used correctly.
Modified files:
- client
/ all - server
/ all - config
/ general.lua - config
/ locations.lua - fxmanifest.lua
2 Likes
UPDATE 1.1.9
- Added support for tgiann-inventory. (Thanks to @nakhwa_.)
- Removed support for qs-inventory.
- Should now test correctly when using qb-target. (Thanks to @nakhwa_.)
Modified files:
- client
/ all - fxmanifest.lua
2 Likes
SHUTTER SYSTEM UPDATE 1.2.0
- Completely reprogrammed from scratch
- Code significantly optimized
- Number of lines reduced by 60%
- Server callbacks are no longer used; state bags are used instead
- Server calls are optimized due to the state bag
- Configuration modified to be clearer and simpler
- Many configurations have been removed as they can now be configured from the Shutterās own configuration
- Shutter movement logic has been improved
- It is now possible to individually specify which shutters can be picked
- The Job category in the shutter configuration now allows String and Table
- Remotely using the shutter keys will now play a native sound instead of requiring manual addition as before
- The ability to lower the remoteās stack has been removed to keep the code cleaner and simpler (it was only available in ox_inventory)
- Some target compatibilities have been removed to maintain an efficient, clear, and simple structure Understanding
- Permanently removed compatibility with quasar
- Added tgiann_inventory compatibility to the config file
- Improved locale structure
- Updated shutter documentation
- Added French locale
- Added German locale
- Added Japanese locale
- Added Russian locale
- Added Italian locale
- Added Korean locale
- Added Arabic locale
- Samy loves you all
Modified files:
- ALL
2 Likes
Please ⦠time based shutters
ex---- 9pm in game time = store closed
ex---- 9am in game time = store open
3 Likes
A lot of people have been asking me about that recently. Iāll probably do it soon.
2 Likes
SHUTTER SYSTEM HOT FIX 1.2.1
- Fixed the problem that allowed anyone with the shutter item to open it without needing the job.
- Manual fix:
client > utils.lua > line 78. Changecfg.jobtocfg.Job
Modified files:
- client
/ utils.lua
2 Likes
UPDATE 1.2.2
- Fixed the transition between searching for the key and opening the shutter.
- Fixed the shutter opening animation, which occasionally didnāt sync with the shutter movement.
- Optimized the code.
- Shutter IDs are now determined by their index, not their position in the configuration. (Easier to understand).
- Slightly adjusted the default shutter movement settings when opened manually.
- Added some models in
samy_shutters_maps_fixfolder to improve compatibility with some fleecas. - Updated the documentation.
Modified files:
- client
/ All - config
/ All - fxmanifest.lua
1 Like