Good idea, I will release an update to be able to use ace perms in case you don’t want to use jobs. At the moment you can’t change the image of the signs, but it’s something I also have pending to add. I will make this script the best for Snr.Buns stores
I went and picked up Snr Buns just because of this resource. I was going to write something, but this saves me so much time.
Thank you for taking the initiative to make it and release it.
Thanks to you! I just checked that you didn’t receive the script via tebex due to an error on the site. I just resent you the script to tebex, let me know if you can download it now in keymaster
10/10 support, I just assumed it was taking a minute, thank you for being proactive!
NEW UPDATE!
- Now you can add, modify and delete as many shutters as you wish.
- Doors will now be loaded individually instead of as a group.
- Added a function to client_open.lua to check that the player is in the correct room to manually open the shutter.
NEW SHOWCASE!
The video in the description of this publication has been changed to a more elaborate cinematic!
RECENT UPDATES!
- More shutters can now be assigned to the same job.
- Now you can assign a room hash in the blacklist to prevent the player from opening the shutter manually from inside a room.
- Added a command in
client_open.lua
that when used copies to the clipboard the hash of the current interior. - Now if you set job = false on a shutter config it can be opened with any job.
- The keypad can now be configured with coordinates
- Added ability to disable interaction with the model assigned to the keypad
- Slightly modified the category titles in the configuration.
- Now if you set job = false on a shutter config it can be opened with any job.
- Fixed when a player first loaded a fully open shutter it did not synchronize the shutter status.
- More than one job can now be assigned to each shutter. Example:
job = {'fresh', 'burger'},
- Added a new translation to indicate to the player that it is not his shutter.
NEW UPDATE 1.1.3!
- Further optimized both Client.lua and Server.lua
- Now the idle resmon will be 0.00ms without any small increase.
- Removed the static radio in snrbuns, as it caused some problems.
- Removed the command to load the shutters if you restart the script (now they will be loaded instantly).
- Compact the heading in openshutterpos using vector4.
- Now the label of the shutter interactions will be changed according to the shutter state.
- Added support for “Interact” in models and control panel coordinates.
- Now the control panel will use a context menu instead of independent interactions.
- Added animation while the business manager is applying a webhook.
- Changed and removed some translations.
- Now the control panel (keypad) will synchronize the shutter status to all people accessing it.
- Now who does not have the job associated to the shutter will not be shown the possibility to interact with the shutter.
- Further optimized the calls to the server to obtain the shutter status.
- Slightly modified the shutter movement. It is recommended to leave the default SYNC SETTINGS configurations.
- Now people who open a shutter manually will always turn to the correct heading.
- Changed the interaction icons.
Having an issue where after the server restarts, the shutters for Snr Buns’ stalls are open and not closed. I have to ensure (restart) the script for the shutters to produce.
What version do you use?
Which ever one is “samy_shutters” I downloaded it last night from Cfx Portal and installed it fresh.
While they accept this message I send you the capture of my answer, which apparently for saying the word Dis - - - - leaves my answer pending
Open a ticket to check further what is happening to you
Found it
Oh, In the description of this post above the Download image
Any plans for an update to add functionality for breaking shutters open?
Yes, I plan to add the possibility to break the shutters and hack the control panel of the shutters of each business
(obviously you can enable or disable this function individually for each shutter)