[PAID] [QB-QBX-ESX] Shutters System


The Shutter System is an innovative system designed to add realism and control to store management on your role-playing server. With this system, each store shutter can be controlled individually or collectively by assignable keys, giving players a fully synchronized, optimized and functional experience.


:popcorn: Showcase:

[Cinematic Preview]

Screenshots

These shutter models belong to:
Shutters Models Pack 1
Shutters Models Pack 2
Shutters Models Pack 3


:sparkles: Shutters Features:

  • Add Unlimited Shutters Anywhere!

  • Fully synchronized across all players.
  • Assign a global key or individual keys for each shutter.
  • Highly customizable settings. [VIEW CONFIG]
  • Ultra-optimized for performance (0.00ms).
  • Built-in checks to prevent exploitation.
  • Configure shutters for specific jobs or make them job-independent.
  • Store bosses can set unique webhooks to log open/close actions and track operation durations. (Configurable)
  • Native sounds when opening/closing shutters.
  • Realistic key mechanics: batteries can run out. (Only in ox_inventory)
  • Compatible with ox_target | ox_inventory | qb_target | qb_inventory

:school_satchel:Supported Inventories:


:open_book: Documentation:


[DISCORD]

DownloadHere

Code is accessible Partial
Subscription-based No
Lines (approximately) 1100+
Requirements ox_lib, qb_core or qbx_core or esx_extended
Support Yes
5 Likes

Nice inspired script

4 Likes

Thanks! :heart_hands: the only thing that is “inspired” is that there are shutters, in my script there are animations, native sounds, and more mechanics like logs for the bosses of each store, individual timer for each store that calculates the open time, etc :grin:

4 Likes

Cool …does the locations configurable??? If that also possible means…:heavy_heart_exclamation:

5 Likes

:fire: :fire: :fire: :fire: :fire: :fire:

esx please and maybe a time config to make store close at a certain in game time and open in another in game time PLEASE!!!

4 Likes

Not at the moment, as my idea was mainly for the 10 Snr.Buns stores only. I will probably add soon that you can add more shutters where you want

4 Likes

I will try to do it for esx as well, I will take your suggestion to try to implement it :heart_hands:

4 Likes

agreed

4 Likes

+1 for esx

4 Likes

NEW UPDATE! :fire:

  • Added support for ESX and QBX. (In case there is a problem with esx or qbx compatibility I offer fast support to fix it)
  • Added the possibility to change the command to load the shutters in case you restart the script.
  • Slightly improved the code to ensure that it cannot be exploited.
4 Likes

Added! :100:

5 Likes

ESX Added! :100:

4 Likes

does it have to be job based?

4 Likes

Currently yes, you need the job to open the shutter you assign to it and for the boss of that store to set up a log wherever he wants it to record when his employees open and close the store

3 Likes

maybe a lot of work for how its set up atm but how about a different item for each shutter to open?

4 Likes

pngegg

4 Likes

NEW UPDATE! :fire:

  • Now in the config you can set a global key or a key for each shutter (Suggested by HazeDLRP)
4 Likes

niceee will grab it :slight_smile:

4 Likes

where’s the mlo for this?

3 Likes

How about an option to add Ace Perms to it?

For example, user is assigned a subscriber role, that role gives them access to open up shop in any available stall.

Question: can you set the text/image on the signs with this script (my question is probably answered if I actually just read the description rather than going straight to comments, but I’ll ask anyway)

3 Likes