Place down props (like cones / barriers) with a user friendly interface and use a menu to set up or remove speed zones, placed by players on the server. This has been tested and proven working on OneSync & OneSync Legacy.
Does not include the props, contact us!
Does not include the custom props seen in the video, these are available from Cell 1 Modding for about 10GBP. We can not post discord links here. Contact us for the link.
Utility cone is a clientside script, it looks cool though But unfortunately in that script the cones will not network the cones for each client connected to the network. It will also have issues one OneSync, where cones would appear (be visible) for some players, but not for all. It will also have issues wit people not being able to pick up some desynchronised cones, because these are culled by OneSync.
Props & Speedzones fetches this issue and constantly rebuilds the network of objects for each client, initiated and memorized by the server. I hope you understand.
Nice, thats good for a client script. I don’t know how that was managed. Theres more to it though, like what the server has spawned already (like signs or other objects made by scripts). I’ll be interested in understanding why that was managed without issues, whilst other scripts have so many issues.
I think it’s possible to spawn 70 cones, but impossible to sync them over all players, without using the server.
Awesome idea, don’t know if my question is stupid, hope not! but will the props get’s removed on server restart? if yes, is there a way to keep them until i remove them my self?
It’s called the econic. It’s made for “project London remastered”. I think the econic is available for free. Let me fetch a link for you and I will contact you when I can.
New version: v3.0.0 Framework Integration Update for QBCore, ESX and/or Night Discord API Features/patch notes:
- Added the option to select your framework in regards to permissions for: ESX Legacy Job permissions, QBCore Job & HasPermission permissions, Ace permissions, Nights Software Discord API.
- Fixed a bug where checking permissions for speedzones would not work properly.
Hello there , is it just the speed traps and zones or does your script allow to redirect the AI travel ? ( for example if i put a bunch of stuff down, can i force the ai to go to the left or the right of the item i placed rather then staying in the same line and trying to run over the signs ? )
Speedzones work as spheres. Objects (example) work as cones which can be frozen or driven over. Depending on your settings in the config.lua. So they do not redirect traffic.
There are people who’ve tried to synchronize road nodes over all players and AI. But this seems complex, but should be possible. We haven’t influenced road nodes other than blocking the ones in the sphere of the speedzone.
Thanks for the fast reply !
So if i place a cone down and freeze its position trough the config the ai should drive around it since you blocked the nodes rather then try to run them over correct ?
An AI will possibily drive into the cones. The placement of the code relative to the road node is a trigger for the AI to switch lanes. But we did not influence this in the script.
The speedzones (with configurable radius) will block traffic in total and are to be set up seperately.
- Fixed synchronization issues.
- Added a road node tool allowing you to close certain road nodes. Keep in mind only some (mostly at intersections/crossings) divert traffic, use it smart. :)
- Added a range finder which calculates how many server side objects (from this script) have spawned.
- Added a limit (60) to spawning objects, since there are actually limits of (object) network ID's in an area (424m).
- Added server event queue's to process object spawn and removal smoothly on mass spawn/remove requests.
- Added the props made by NovelaxNeko to the config. These are acquired on purchasing our ERS system.
- Removed the sound on browsing through objects, which should now feel more user friendly.