[PAID][QB] Crafting & Gang Crafting

Features:

  • Server Logs (Public & Gang Crafting)
  • Set Random Minigame Difficulties (ox_lib skill check)
  • Refined Materials Ped (Enable / Disable)
  • Gang crafting (Spawn models, add global models, or set ox_lib zones)
  • Public Crafting (Spawn models, add global models, or set ox_lib zones)
  • Gang Crafting Tables (Rep syncs to each table)
  • Police can wipe gang crafting table rep back to 0
  • Set custom items for each location you manually set
  • Set custom items for each global model

Dependencies:

  • ox_lib
  • ox_inventory
  • ox_target
  • scully_emotemenu OR rpemotes
  • qb-core
  • qb-logs (qb-smallresources logs)

Preview: https://www.youtube.com/watch?v=Shmoep7L_eo
Purchase Here: https://xtdev.tebex.io/package/5319705

Im aware ox_inventory has crafting, this was my own approach to crafting

This Asset is Protected by Asset Escrow

Code is accessible Configs / Locales
Subscription-based No
Lines (approximately) 800
Requirements qb-core, ox resources
Support Yes

I will not support any variants of qb-target or qb-inventory on this resource at any time
I will not add ESX support on this resource at any time

Other xT Resources:

[PAID] Blackmarkets w/ Live Creation, Edits, & Removal
[PAID] Advanced Storage Units
[PAID] Advanced Prison Jobs
[PAID] Slash Tires
[PAID] Grave Digging
[FREE] Prison
[FREE] Vehicle Repair Bays & Vehicle Inspection Menu