Set specific vehicle classes that can be repaired at each location
Show / hide repair bay blips per location
Set minimum repair prices per location
Busy states for each location (repair bay cant be used when itâs busy)
Locations can be owned (business receives funds from the repair)
| No mechanic? No problem.
Set a minimum mechanic count required to use each bay, including zero!
Set job checks for owned locations
Mechanics can perform repairs for customers
If mechanics are on duty at a location, but the mechanic count is lower than threshold of mechanics for that repair bay, prices for repairs will include a price multiplier! This can be set for each location.
Tax/multiplier is removed if a mechanic performs the repair for the customer and sends the bill to the customer
| Need a repair? What kind!?
Separate price per repair type
Engine repair
Body repair
Repair all
| Whatâs wrong with her now?
Mechanics can use a vehicle status menu to check out your vehicles!
Most people are NOT using qb-target since ox_target has nearly full backwards compat with qb-target exports. Everyone should make the switch to ox_target.
u still have renewed banking export this is my change i did
return {
addBusinessFunds = function(job, funds) â Add funds to business accounts when repairs are made
TriggerEvent(âesx_addonaccount:getSharedAccountâ, âsociety_ââŚjob, function(account)
account.addMoney(funds)
âreturn exports[âRenewed-Bankingâ]:addAccountMoney(job, funds)
end)
end
}
Of course I do. I left it there so devs know how to setup that function.
Its an open resource, and thats part of the config. Im not sure why you need to share the function here when its open for devs to change?