[PAID] Qadr_UI - Standalone

New version released ! v2.0

Now you can use player menu all ui elements and events.

Online readme

New version released! 2.1
Please download from keymaster.

Change log :

Video :

qadr_ui new version released!
Please download from keymaster.

Change log :

  • Catalog creator added.

Online readme

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Where do I go to make the status icons for health and stamina dynamic?
Because QuadR changes em to just sit there statically

Could you please create a support request by explaining the issue you’re experiencing on my Discord channel? I can’t check the forum frequently, so I might miss notifications here. Once I understand the problem, I’ll assist you. Thank you!

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:loudspeaker: New Update Released: Qadr_UI-Ledger System!

We’re excited to announce that the Qadr_UI-Ledger system is now live and available for use! This interactive ledger allows you to manage pages, handle various ledger items, and respond to user interactions like selecting and hovering over items.

Key Features:

  • Dynamic Pages: Easily add multiple page types such as PageItems, ContPage, and FullPage.
  • Interactive Elements: Handle user interactions with item selection and hovering.
  • Volume Detection: Trigger events when players enter or exit specific volumes around the ledger.
  • You can start using the new ledger system right away! Check out the documentation for detailed instructions and examples.

During our testing, we didn’t encounter any issues; however, with more users, there may be problems we haven’t discovered yet. Please don’t hesitate to report any bugs or issues you come across.

If you have any questions or run into any issues, feel free to reach out!

:right_arrow: Start exploring the new features now!
Online readme :

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Nice :wink:

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:loudspeaker: Changelog | Update qadr_ui v2.62

:rocket: New Features:

  • Bounty Poster System (bountyposter.lua) improved.

    • Easily manage bounty posters directly in-game.
  • Journal System (journal.lua) improved.

    • Players can now track and interact with personalized journal entries.
  • Season Pass System (seasonpass.lua) added.

    • Manage season pass rewards and UI interactions seamlessly!

:sparkles: Enhancements:

  • Improved UI configuration (conf.lua) with detailed comments for clarity.
  • Added seasonrewards export to fxmanifest.lua.
  • Updated version number to 2.62 in verification.lua.

:wrench: Code Improvements:

  • Refactored server-side checks in functions.lua for cleaner execution.
  • Removed unnecessary debug print statements (functions.lua, journal.lua, seasonpass.lua).
  • Cleaned up commented-out debug code from eventhandler.lua.

:pushpin: Enjoy a cleaner, more performant, and user-friendly gaming experience!

Qadr_UI v2.63 – Update Notes
:date: Release Date: 26/03/2025


:wrench: Refactor & Improvements

  • seasonpass.lua has been refactored:
    • Unused variables and commented-out code have been removed to clean up the file.
    • The reward handling system was restructured for better maintainability.
    • Data processing logic was improved for more efficient performance.

:file_folder: Important Installation Notice Due to changes in the file structure:

:fire: You must delete your existing Qadr_UI folder and perform a clean install.
Failing to do so may cause unexpected issues or errors with the script.

Qadr Poster Creator is now available for free! If you own qadr_ui, you can use this script to create posters.

Video: https://www.youtube.com/watch?v=U6K7FOpY-A4

A new version is available!

With the new version, you can now use the Role Progression Interface. It’s still missing a few things, but you can create as many roles as you want, and for each role, as many progress steps and rewards as you like. (UI only)

Additionally, improvements have been made to the event handling system for the Season Pass. The entire structure is now managed by a single event listener and optimized for performance.

The Five Finger Fillet mini-game’s UI content has been added.

Initial code for the native inventory system has been added for testing. To try it out, simply set the “tryNativeInventory” value to “true” in the Config file. (UI only)


:clipboard: QADR UI - Crafting Menu System Enhancement Update

:sparkles: New Features

:hammer: Multi-Page Crafting Menu Support

  • Now supports multiple categories within a single crafting menu
  • Navigate between categories using tab navigation
  • Each category can have its own title, description, and ingredients

:open_file_folder: Modular Structure

  • craftingMenuCreator function moved from shared/functions.lua to shared/craftingmenu.lua
  • Codebase is now more organized and easier to maintain
  • Created new dedicated 246-line crafting module

:hammer_and_wrench: Improvements

Crafting Menu System

  • Data Normalization: Supports both single-category and multi-category menus
  • Dynamic Page Loading: Data automatically updates when switching between categories
  • Filter System: Category information displayed in header
  • Debug Enhancements: Improved console output and debugging tools

Updated Example Usage

Usage
-- Single category usage (works as before):
local data = {
    category = "Provisions",
    header = "Title",
    craftItems = craftItems
}
exports["qadr_ui"]:craftingMenuCreator(data)

-- New multi-category usage:
local data = {
    {
        category = "Provisions",
        header = "Title1",
        craftItems = craftItems
    },
    {
        category = "Fortifiants",
        header = "Title2",
        craftItems = craftItems2
    }
}
exports["qadr_ui"]:craftingMenuCreator(data)
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