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Halloween Sale 


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Novel NoCombatAfterDeath 
This script ensures that players are no longer able to fight after they have died. The players can not use any weapons once they are incapacitated, it can also be set that boxing is disabled during the incapacitation. The time of incapacitation can also be set freely as well as much more. The script can be used standalone or with esx.
Features 
- Standalone or with ESX
- Animation while incapacitated
- ESX admin command to clear the incapacitated
- Non breakable walking style
- State saved in database
- Disable or enable punching
- ESX command full configurable
- Aduty check full configurable
- Usable for FFA or similar
- Resmon-Client: 0.00ms; In action = 0.01ms| Resmon-Server: 0.00ms
- FiveM escrowed
Showcase 


Config 
Config = {}
Config.ESX_Settings = {
UseESX = true,
CommandName = "ct",
AdminGroups = {
{group = "superadmin"},
{group = "admin"},
{group = "moderator"},
{group = "supporter"}
},
}
Config.GetESXServer = function()
local ESX
ESX = exports["es_extended"]:getSharedObject()
--TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
return ESX
end
Config.UseNoWeaponTime = 10 *60000 -- during this time players can not use weapons
Config.UseWalkingStyles = true -- Set the running style of the player when revived
Config.DisablePunching = true -- Disable boxing
Config.Locals = {
["NoUseWeapons"] = "Unfortunately, you can't operate any weapons due to your mental state! Wait best 10 minutes",
["CanUseWeapons"] = "You can use your weapons again please watch out!",
["AdutyIsRequied"] = "You musst go aduty for this action!"
}
function Notify(player, msg)
if player == nil then
TriggerEvent('notifications', '#FFCD00', 'Weapons', msg )
return
end
TriggerClientEvent('notifications',player, '#FFCD00', 'Weapons', msg )
end
Price 10β¬ with Tax
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| Code is accessible | only the command code |
| to customize | |
| Subscription-based | No |
| Lines (approximately) | 300+ |
| Requirements | MySql-Async |
| Support | Yes |
