Novel DrugEffect is a script where items get an effect.
Decide for yourself what effects and advantages your drugs bring in the RP.
You can create your own effects or use our own decide for yourself.
- Add any item
- Select our effect per item or develop your own
- Set per item the effect time
- Our effects:
- Add Armour
- Add Health
- Add Nightvision
- Add Speed
- Add Thermalvision
Config = {}
Config.GetESXServer = function()
local ESX
ESX = exports["es_extended"]:getSharedObject()
--TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
return ESX
end
Config.GetESXClient = function()
local ESX
while ESX == nil do
ESX = exports["es_extended"]:getSharedObject()
--TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
return ESX
end
Config.ItemUseTimeDeath = 60 --sec
Config.ItemUseCountDeath = 5
Config.Items = {
{
ItemName = "morphin",
EffectType = 1,
EffectTime = 3, --sec
RemoveItem = true
},
{
ItemName = "aspirin",
EffectType = 2,
EffectTime = 3, --sec
RemoveItem = true
},
{
ItemName = "meth",
EffectType = 3,
EffectTime = 3, --sec
RemoveItem = true
},
{
ItemName = "weed",
EffectType = 4,
EffectTime = 15, --sec
RemoveItem = true
},
{
ItemName = "battery",
EffectType = 5,
EffectTime = 3, --sec
RemoveItem = true
}
}
Config.Translation = {
["YouGotKevler"] = "You have received Kevlar!",
["YouGotLive"] = "You have gained life!",
["YouGotTheNightlook"] = "You have gained night vision!",
["YouGotSpeed"] = "You have gained speed!",
["YouGotXray"] = "You have gained X-ray vision!"
}
Config.Notification = function (source, msg)
if source == nil then
TriggerEvent('codem-notification', msg, 2000, "info", nil)
return
end
TriggerEvent('codem-notification', source, msg, 2000, "info", nil)
end
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GitLab (Opensouce Code)
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 50+ |
| Requirements | ESX |
| Support | No |





