[PAID][ESX/QBCore] Parachute System | Wear & Tear | Skill-Based Folding | NPC Shop | 8 Styles

Parachute System | Wear & Tear | Skill-Based Folding | NPC Shop | 8 Styles

Bring dynamic realism to your RP server with this fully-featured parachute system , supporting both ESX and QBCore . Includes item-based parachute logic, skill-based folding, wear-and-tear mechanics, and an integrated NPC shop. Fully customizable and localized.

:key: Key Features

:school_satchel: Parachute Item Logic

  • When a player picks up a parachute, it’s converted into an “in-use” parachute item.
  • Upon deployment and safe landing:
    • There’s a chance the parachute breaks (configurable), or becomes a “used” version.
  • Players can only use a parachute if it’s visibly equipped.
  • If removed mid-air: no recovery on landing.

:brain: Skill-Based Folding

  • Players can attempt to repack used parachutes.
  • Two folding systems supported:
    • Skill check via ox_lib (e.g., press W/A/S/D)
    • Simple time-based repack

:art: 8 Customizable Parachute Styles

Choose from 8 distinct parachute colors and matching backpack visuals:

  • Rainbow, Dark Red, Blue, Black-Yellow, and more
  • Each has its own usage item, used item, and in-game price

:no_entry_sign: Equipped Parachute Restriction

  • Players may carry multiple parachutes in inventory.
  • Only one can be equipped at a time (visually worn on the back).
  • Equipping another is blocked until the current one is removed.

:pilot: NPC Shop Integration

  • Add a parachute NPC to your world (custom model and blip supported)
  • Players can purchase parachutes from a configurable shop UI
  • Supports money item-based economy

:gear: Fully Configurable

  • Adjust parachute durability and break chances
  • Localize to English, German, French, Hungarian (easily expandable)
  • Supports 3D text, ox_target, or qb-target interaction systems
  • Modular notification support: ox_lib, t-notify, okokNotify, or custom

Preview

Easy configuration


Install

  • Download the Keymaster.
  • Add the azakit_parachutesystem to your resources folder.
  • Add ensure azakit_parachutesystem to your server.cfg.

OX Inventory Items

	['parachute_rainbow'] = {
	label = 'parachute_rainbow',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_rainbow_use'] = {
	label = 'parachute_rainbow_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_rainbow_used'] = {
	label = 'parachute_rainbow_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

['parachute_dark_red'] = {
	label = 'parachute_dark_red',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_dark_red_use'] = {
	label = 'parachute_dark_red_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_dark_red_used'] = {
	label = 'parachute_dark_red_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

['parachute_white_blue_yellow'] = {
	label = 'parachute_white_blue_yellow',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_white_blue_yellow_use'] = {
	label = 'parachute_white_blue_yellow_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_white_blue_yellow_used'] = {
	label = 'parachute_white_blue_yellow_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

['parachute_black_red_white'] = {
	label = 'parachute_black_red_white',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_black_red_white_use'] = {
	label = 'parachute_black_red_white_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_black_red_white_used'] = {
	label = 'parachute_black_red_white_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

['parachute_red_white_blue'] = {
	label = 'parachute_red_white_blue',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_red_white_blue_use'] = {
	label = 'parachute_red_white_blue_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_red_white_blue_used'] = {
	label = 'parachute_red_white_blue_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

['parachute_blue'] = {
	label = 'parachute_blue',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_blue_use'] = {
	label = 'parachute_blue_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_blue_used'] = {
	label = 'parachute_blue_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

['parachute_black'] = {
	label = 'parachute_black',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_black_use'] = {
	label = 'parachute_black_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_black_used'] = {
	label = 'parachute_black_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

['parachute_black_yellow'] = {
	label = 'parachute_black_yellow',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useItem"
	}
},

['parachute_black_yellow_use'] = {
	label = 'parachute_black_yellow_use',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsageItem"
	}
},

['parachute_black_yellow_used'] = {
	label = 'parachute_black_yellow_used',
	weight = 2500,
	stack = false,
	close = true,
	description = nil,
	client = {
		export = "azakit_parachutesystem.useUsedItem"
	}
},

:jigsaw: Requirements

  • ESX or QBCore
  • ox_lib (for UI & skill checks)
  • Optional: ox_target or qb-target, or fallback to 3D text

Tebex: Introductory price — limited time only.
https://azakit-development.tebex.io/package/6542923

Docs:
https://azakit-development.gitbook.io/docs

Help:
You need help, join my Discord server
https://discord.com/invite/DmsF6DbCJ9

Code is accessible No (only config.lua)
Subscription-based No
Lines (approximately) 1000
Requirements ESX or QBCore, ox_lib, ox_target or qb-target (optional)
Support Yes

My other works:

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Free:
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[FREE] [ESX] Vehicle key and lock
[FREE] [ESX & QBCore] Collecting eggs from hens
[FREE] [ESX & QBCore] Moneywash with tickets, licenses, tax levels, transport
[FREE] [ESX] Sell item with delivery
[FREE] [ESX] Scrap metal from old air conditioners
[FREE] [ESX] NPC for launching events

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