[PAID] [ESX/QBCore] 2S-AL 1.1 | 2-Step/Anti-Lag Script | Vanilla Integrated

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Hi everyone, Legacy_DMC Here.

Today, is the release of my new 2-Step/Anti-Lag Script “2S-AL”, now in the 1.1 Version

Supporting ESX & QBCore frameworks.

What Is 2S-AL?

2S-AL is a new FiveM Anti-Lag/2-Step script that aims in providing a completly game integrated 2-Step/Anti-lag system, with unique pops per vehicle, completly syncronized effects (dials, audio, ptfx)

2S-AL is extremely easy to use, it is also very customizable, allowing for players to build their anti-lag system however they wish.

The main focus of 2S-AL is provide a vanilla integrated anti-lag slash 2-step system. This script, does not utilize any external sound effect through wav files in a folder, or spawns particle effects in the exhaust.

The way 2S-AL Works, is by natively creating an actual backfire on the sound, and properly simulating an antilag slash 2-step system behaviour, so not only it allows for features such as unique pop sound effect per vehicle, since it will be streamed from the sound mod, but also allow for RPM sound syncronization, functional boost pressure building, and many more.

2S-AL Is very well optimized, and completly syncronized within all the players.

If that wasn’t enough, 2S-AL also improves and fixes a few game features, which you can read in detail or watch our demo video.

Features

  • Features A Menu
  • Bindable Keybinds for several actions
  • ESX Support
  • QBCore Support
  • Free Open-Sourced Item
  • Free Open-Sourced Command
  • No Database Config Needed
  • Items and Command already have error detection logic
  • Live Configurable 2-Step
  • Live Configurable Anti-lag System
  • Live Configurable Flat-Shift System
  • Live Configurable Rolling Anti-Lag System
  • Live Configurable Airborne Anti-Lag System
  • Built-in Help/How-to-use
  • Fully Synced
  • Well Optimized
  • Has Game Enhancements

Demonstration

You can check the video below to see the new 1.1 Update content and see the ESX/QBCore support in action:

2S-AL 1.1 Update | Video Demo | FiveM 2-Step/Anti-Lag Script | ESX & QBCore - YouTube

You can read the topic bellow, or watch our demonstration video to see about the Base version 1.0:

[PAID] [Standalone] 2S-AL | 2-Step/Anti-Lag Script | Vanilla Integrated - FiveM Resource Development & Modding / Releases - Cfx.re Community

2S-AL | Video Demo| FiveM 2-Step/Anti-Lag Script - YouTube

Or, if you prefer seeing it directly in action, you can see our release and reveal trailers!

2S-AL | Launch Trailer | FiveM 2-Step/Anti-Lag Script - YouTube

2S-AL | Reveal Trailer | FiveM 2-Step/Anti-Lag Script - YouTube

Purchase

2S-AL Can be purchase on tebex here:

Legacy_Store | Scripts (legacydmc.net)

Extras

If you’d like to get some 2S-AL Ready sound mods, be sure to check these!

Legacy_Store | JDM Trinity Pack


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Welcome Back!

Welcome to the 2S AL 1.1 Update Demonstration.

Within this reading, we will walkthrough 2S AL Latest update providing information and details on all new features.

If this is your first time seeing 2S AL, or You wish to know more details about the base script, be sure to check out the version 1.0 demonstration video, which can be found on the topic apove.

So now, let’s start the walkthrough!

Feedback has been heard!

We allways aim into hearing players and consumers feedback, and within 2S AL 1.1 Update, requested features have now been added as follow:

Now, you will be able to configure the script refresh rate and syncronization radius through the Advanced Settings tab, in the config file.

Use those options to tweak and further optimize the script performance to suit your server capabilities and needs.

Please note that those are very sensitive settings, so make sure to tweak then slowly and adjust as needed.

We have also added the capability of changing the rolling anti-lag key. In order to change it, simply type the key ID of the desired key.

A link is provided containing a table, with all supported keys ID.

A Bug where vehicles that had the “fDriveInertia” field above 1.0 weren’t compatible with 2S AL has been fixed, and now supports up to a value of 6.0 .

QBCore & ESX Support!

2S AL now is 100% compatible with QB Core and ESX.

One of the most requested features was the capability of binding 2S AL to an item or command for the ESX and QB Core frameworks.

Within 2S AL 1.1, new versions have been developed that support both frameworks, and can be chosen up-on purchase.

Independent of what framework you choose, this 2S AL version will come with a free Demonstration Item and A free Demonstration command.

Both Item and Command are open-sourced, and already include error detection logic such as being too far from the vehicle, or trying to equip without having the item in your inventory, and many others.

The way that 2S AL works as a tuning item, is by attaching it self to the vehicle plate, as in the base framework for both ESX and QB Core, the plate is allways unique.

If your sever has modified that, and vehicles plates are no longer unique, those versions will not work for you.

No manual modifications on the database will be needed, 2S AL will add everything that’s required for it’s function automatically.

New features!

2S AL is a script that is at constant improvement, and with the 1.1 update we have added the new feature, airborne anti-lag.

With the airborne anti-lag you will be able to utilize your anti-lag system while airborne, maintaining or building boost pressure.

This feature can be enabled or disable through the menu, or through the server config file.

Conclusion !

So this, was 2S AL 1.1 update.

We hope to have brought you exciting new content, and keep being able to do so in the future.

2S AL will continue to evolve, as are we, each time focusing in improving more your game experience.

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sounds great!

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great work buddy :flushed:

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