Inspired from the Stash House raids on GTA online, I spent 4-5 days doing my best to recreate it as close to online as possible whilst utilizing some more modern features that you see in fivem today.
Features:
- Multiple framework compatibility using a bridge to handle everything. [ESX/QB/ND/OX]
- 15 unique scene sets created by myself combined with the IPL interior set to try replicate the stash house types that you see online.
- Dynamically changing IPL interior entity sets for the stash house based on the scene that you roll.
- Synchronized scenes for grabbing, door kicking/barge cameras and scaleforms for safe cracking.
- Utilizing the sticky note code prop that is spawned in each scene set to generate the code for the safe inside.
- All 25 stash house locations used from online.
- Customizable ped spawns and ped attributes for each scene set. (Accuracy, health, weapons)
- Optional police alert function, although I don’t see why you’d wanna use it.
- QB/OX target supported or an interact script that uses draw sprites.
- Global cooldown or individual cooldowns per character with adjustable times. Routing buckets are also used so players can hit stash houses at the same time. Death handling is also handled with this.
- An open shared config and server config including reward functions for both grabbing types and safe loots with pre-configured defaults. Additionally I added an optional item requirement for being able to start a stash house raid.
Showcase (Raid) : Watch Randolio: Stash Houses (GTA:O) | Streamable
Showcase (Scene Sets) : Watch randol_stashhouse [scene cycles] | Streamable
Please open up a ticket in my cord if you have questions before purchasing. Link can be found on my tebex post.
Purchase: https://randolio.tebex.io/package/6177967
| Code is accessible | Partially |
| Subscription-based | No |
| Lines (approximately) | 1600~ |
| Requirements | ESX/QB/ND/OX framework and ox lib |
| Support | Yes |