OPEN SOURCE - Field System - Infinity Pulse

Compatible โ†’ VORP / RSGCore / Open Bridge Framework Support

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:ear_of_rice: Field System

A dynamic and modular Field System for RedM โ€” designed with full support for VORP and RSG frameworks.
Set up unlimited farming zones, whitelist jobs, required items, and more with high flexibility for both legal and illegal roleplay use.


:rocket: Features

  • :white_check_mark: Full Compatibility with VORP & RSG Core
  • :earth_africa: Unlimited Field Zones โ€” place as many field areas as you want
  • :man_farmer: Whitelist Job Requirement โ€” restrict access to specific jobs (e.g., farmer, drug cartel)
  • :tickets: Item Requirement โ€” require specific items (e.g., seeds, shovel) to plant or harvest
  • :round_pushpin: Custom Blip per Field โ€” optional blip for each zone
  • :cyclone: Adjustable Radius โ€” define the exact size of each fieldโ€™s interaction zone
  • :mute: Disable PvP in Field Area โ€” prevent fighting while working the field
  • :jigsaw: Modular config system โ€” easy to tweak and expand

Config File

Have you seen other releases from INFINITY PULSE?"

daily_rewardsXP_System AlertDialogue Bandits_Ambushherbalist Legendary_HuntingZoneCreator

Code is accessible Yes(Open Source)
Subscription-based No
Lines (approximately) 300+
Requirements ox_lib
Support Yes
2 Likes

OI just tested your script and put in 3 different types of fields. Different props are no problem, but after harvesting the prop i get not the specified item as reward, i get one random item that are setup to the different fields. Any solution for this?

Edit: I just tested it again, you get allways the rewar.item you harvest first.

I put all fields inside the config.field, is that the right way or need each field ist own config.field?