Client
Using canary? No
Windows version: Windows 10 Pro
System specifications: i7-4790k 4.7 OC, GTX 970, samsung 850 evo 250gb ssd.
Server
Operating system: Ubuntu 20.04
Artifact version: 3074
IP address: antisocial.indungi.ro
Resources: 147 (ESX + custom scripts)
System specifications: VDS, 100 GB SSD, Intel Xeon, 8 core, 16 GB RAM
Incident
Summary: I’ve made a script that sets vehicle as mission entity when the players exits the vehicle. When you go away from the vehicle it dissapears. When you disconnect the same thing happens. Since now I used 2935 artifacts and this didn’t happen, vehicle didn’t dissapear when going away from it and neighter when player disconnects.
Expected behavior: Vehicle not dissapearing.
Steps to reproduce: 1. Get into a car, exit the car, go away from it, come back. 2. Get into a car, exit the car, disconnect.
Any additional info: Since now I used 2935 artifacts and this didn’t happen. I created the script when I saw this post https://cookbook.fivem.net/2020/07/10/a-quick-note-about-onesync-server-side-persistence/ and used 2935 artifacts untill now. + with artifacts 3074 I have PL:3%.