Next-Gen Server Admin Panel

Introducing EAdmin - Next-Gen Admin Panel

Managing your FiveM server shouldn’t be complicated.
EAdmin brings everything together in a clean, modern dark interface - real-time data, powerful tools, and a workflow built for admins.

Supported Frameworks: Qbox · QBCore · ESX · Standalone


Key Features

  • Real-time dashboard with economy overview, job distribution, and a pinnable in-game overlay widget
  • Player management with 20+ admin actions - revive, ban, teleport, set job, give money and more (most actions support bulk selection)
  • Interactive world map with live player tracking, search, and event overlays (dispatch, crime, death, pursuits, etc.)
  • Vehicle management - browse, store, impound, delete or add vehicles, and inspect trunks and gloveboxes
  • Live spectate - watch any player’s screen in real time, with support for multiple sessions
  • Money logs with automatic detection for large transfers, unusual changes, and rapid transactions
  • Activity & analytics - playtime rankings, connection trends, duty tracking per job, and full session history
  • Inventory browser - search any item across player inventories, trunks, and gloveboxes
  • Built-in ticket system with real-time player ↔ staff messaging and a dedicated staff chat
  • Full audit logs - every admin action is recorded for transparency and accountability
  • Role-based permissions across 10 permission categories with custom roles
  • Quality-of-life tools including quick actions, multi-language support, UI scaling, and a customizable sidebar

Read More & Purchase (Tebex)








Resource Compatibility

EAdmin is designed to work with a wide range of resources.
If your current scripts aren’t compatible with a specific admin function (revive, cuff, vehicle keys, etc.), simply open a ticket and share the relevant methods or documentation. We’ll add support.


Continuous Development

EAdmin is actively maintained and continuously evolving.
If you have ideas that could make admin workflows easier, feel free to share them - community feedback helps shape future updates.


Roadmap

Here are some of the features planned for future updates.

  • Resource integrations - support for managing data from popular resources such as lb-phone and similar plugins. This will allow admins to view information like owned phones, call history, transfer records, and other related data directly from the panel. Over time, more commonly used resources will be supported to provide a true all-in-one management experience.

  • Standalone Web Panel - a future standalone web interface that works alongside the in-game resource. This will allow administrators to access the panel from anywhere through a browser, without needing to be logged into the server.

Performance

State Client Server
Idle 0.00 - 0.01 ms ~0.00 ms
Active 0.01 - 0.03 ms 0.01 - 0.03 ms
Code is accessible Only Bridge
Subscription-based No
Lines of code (approx.) ~15,000 (Lua) · ~40,000 (UI)
Framework support Qbox / QBCore / ESX / Standalone
Requirements ox_lib, oxmysql
Support Yes
16 Likes

The cleanest out there :fire: :fire: :fire: Good job

1 Like

Your free works are lit!! I can only imagine that your paid works are the best out there!! :fire:

1 Like

Awesome release, keep it up! :heart:

1 Like

Didnt see it in the video or the screenshots, how the admin side of vehicles?
Can you SPAWN someones car from their garage, and it spawns with the same color, modkits, trunk inventory, etc (very useful for checking for tune abuse and such).

Additionally, for money accounts - scripts like FD banking allow for joint accounts which can get confusing unless its identified properly in a menu saying they are a user or owner, of the account.

Damn Jerry, this looks hottt :fire::fire:

1 Like

Currently there isn’t a direct feature to spawn a player’s vehicle from their garage. The panel already allows admins to view vehicle modification details as well as the items of the trunk and glovebox directly from the interface.

That said, this is a great suggestion. If directly spawning the vehicle would be more helpful for admins, we can definitely consider adding this feature in a future update.

Regarding banking, we also plan to adapt the panel to support different banking scripts (such as FD Banking), so joint accounts and ownership can be properly identified and managed in the admin interface.


good panel :heart_on_fire:

Do you not offer support for Discord or similar platforms?

Hi, I provide support via Discord. Because we may be in different time zones, the first response might take up to 24 hours. Thanks for your patience!

Updates - EAdmin v1.1.0

New Features

  • Custom player actions: configurable action area for player, see config/player_actions.lua

Improvements

  • Added Config.server.players.multiGroup option to toggle multi-job/gang queries
  • Moved routine log messages to DEBUG level to keep the console clean

Bug Fixes

  • Fixed tgiann-inventory export calls and data structure handling
  • Fixed item label handling for frameworks that return non-standard formats (e.g. multi-language tables)

Acknowledgements

You can now easily execute your custom functions and features using the panel’s UI and custom input capabilities

    -- Example: Action with multiple input fields (inputs array)
    -- Each field has its own dataKey, accessible in execute() via data[dataKey].
    -- Supported types: text, number, textarea, select, multiselect
    {
        id = 'giveReward',
        label = 'Give Reward',
        category = 'custom',
        icon = 'gift',
        singleOnly = true,
        onlineOnly = true,
        destructive = false,
        inputs = {
            {
                type = 'select',
                label = 'Reward Type',
                dataKey = 'rewardType',
                options = {
                    { value = 'money', label = 'Money' },
                    { value = 'item',  label = 'Item' },
                    { value = 'xp',    label = 'XP' },
                },
            },
            {
                type = 'number',
                label = 'Amount',
                dataKey = 'amount',
                placeholder = 'Enter amount',
                min = 1,
                max = 10000,
            },
            {
                type = 'text',
                label = 'Reason',
                dataKey = 'reason',
                placeholder = 'Why are you giving this reward?',
                required = false,  -- optional field
            },
        },
        execute = function(actorSrc, targetSrc, data)
            local rewardType = data.rewardType  -- 'money', 'item', or 'xp'
            local amount = tonumber(data.amount) or 1
            local reason = data.reason or ''
            print(json.encode(data))

            print(('Giving %s x%d to %d (reason: %s)'):format(rewardType, amount, targetSrc, reason))
            return true
        end,
    },

Updates

  • Add built-in noclip system
  • Add Türkçe locale support

EAdmin v1.2.0

New Features

  • Vehicle Spawn - You can now spawn a specific player’s vehicle directly from the Vehicle Management page, with full support for colors, props, and other modifications (ox_lib compatible)

  • World Management - New World page with weather control, time settings, and area cleanup (nearby peds, vehicles, props)

If your weather or time sync resource is not compatible, please open a ticket to contact us

  • Charinfo Editing - Added support for editing player Charinfo (QBX/QB)

Improvements & Fixes

  • UI optimizations

  • Fixed tgiann-inventory offline player inventory queries


EAdmin v1.2.2

Improvements & Fixes

  • Optimized standalone mode layout and content display
  • Bug fixes and optimizations

EAdmin v1.3.0

New Features

  • Admin Nametags - Admins with the players.nametags permission can toggle player nametags via keybind (default PageUp), displaying configurable identity info (Server ID, name, character name, job, grade) and health/armor bars

EAdmin v1.3.1

New Features

  • Ticket Deletion & Data Retention - Tickets can now be deleted individually,
    and a new settings UI allows configuring scheduled data cleanup for various data types.

  • Player Blips - Admins with the players.blips permission can toggle live player
    markers on the map via keybind (default Insert), with configurable global or
    range-based display and custom blip colours.

Improvements & Fixes

  • Bug fixes and optimizations

EAdmin v1.4.0

New Features

  • Developer Tools - New DevTools page with three powerful tools: Code Execution Console for running Lua on client/server, Entity Inspector for scanning and modifying entity StateBags via raycast, and Entity Placer for interactive entity spawning and positioning.

  • Resource Management - List, search, filter, and start/stop/restart server resources directly from the panel with audit logging.

  • Weather Management - Added cd_easytime support.

Improvements & Fixes

  • Bug fixes and optimizations