[FREE] NUI rp-emotes-reborn

A modern NUI interface for rp-emotes-reborn.

This project replaces the NativeUI menu with a responsive NUI interface, allowing players to easily browse, preview, and select emotes.

New Features

  • Non-blocking gameplay — browse the menu without interrupting player controls
  • Global search for emotes, animations, and walk styles
  • Quick action buttons, custom lists, and favorites
  • Active walk style and expression display with one-click reset
  • Locale support for emote labels
  • All exports and other functionality are unchanged and expected to behave the same as before.


Other Releases

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21 Likes

very important question here
is there a way i can make the emotes maker the player ped dont collide with object during the animation
so when try the mechanic anim for example with making a door behind him
so he cant get in or see inside as to be pushed forward

1 Like

This change doesn’t touch any of the original rp-emotes logic. I’ll look into this issue and see if any improvement is possible.

Very cool and good work!

Would be awesome if you made PR so this could be an option for users via config in rpemotes.

1 Like

Great job, I personally started using this script and its great! Thanks!

Will this script be updated soon to match the original rpemotes-reborn script?

Nice script.

How disable overlay?
изображение

Yes, I’ll keep reviewing new features and fixes and update them to this repo when appropriate. At the same time, I may release independent updates in the future to improve certain logic or functionality.

1 Like

I’ll add support for this configuration option soon

1 Like


Any idea why the preview ped looks scuffed? I tried different outfits too, like different jacket, shirt, hands.

Need options for make custom category for all players

very cool, had this on my to-do list for a while.
preciate the release - if you need any help holla at me o7

After Crawl, walking style reset to default.

Version: v2.0.4-ea.1
Base Version: rpemotes-reborn v2.0.4
NUI Version: v1

New Features

  • New addon emote loader with per-file enable/disable toggle
  • Custom emotes refactored into a drop-in addon system
  • Add configurable command tooltip for emotes

Each pack in custom_emotes/ is now a self-contained .lua file with an ENABLED flag.
Disabled packs are skipped entirely during loading, allowing packs to remain in the repository while being toggled on or off without removing files.

Breaking Change

Starting from this version, the custom emotes loading logic has changed.

This is a breaking change, so please refer to the new custom emotes structure and loading method before updating.

1 Like

Nice release, I can see servers really using this! Keep them updates coming!

3 Likes
[EmoteType.EMOTES]    Error and if can add     [EmoteType.DANCES] in Category

Can you change the name of your fork, at least in the fxmanifest?

People are asking us for help with fixing issues with your version; they seem to think yours is the current version. Want to avoid confusion.

Got it, I’ll update both the repository name and the fxmanifest name to avoid any confusion. Thanks for pointing this out

how to block player from open emote menu and use emote like when handcuffs or dead ?
i try to use LocalPlayer.state:set(‘canEmote’, false, true) from docs but dont work

Hello!

I’d like to know if the keybind menu is working? Even in the video, it seems this point isn’t addressed.

Personally, I’m having trouble binding emotes to the relevant keys.
Could you shed some light on this?

Thank you,
Have a good day!