NEW DLC - Bottom Dollar Bounties (mp2024_01) - INFO

Game build Version

Number : 3258
Aliases : mp2024_01
Name : Bottom Dollar Bounties
Release date : 25/06/2024
Artifact required : 8851 or higher

Vehicles:

Weapons:

Peds:

New Clothes Female:

  • ACCS (Usually Shirts): 6
  • BERD (Masks): 6 (+1 Exclusive New Gen)
  • DECL (Decals): 8 (+6 Exclusive New Gen)
  • FEET (Shoes): 5
  • JBIB (Jackets/Dresses): 15 (+8 Exclusive New Gen)
  • LOWR (Pants): 7 (+3 Exclusive New Gen)
  • TEEF (Chains): 13 (+1 Exclusive New Gen)
  • P_EYES (Glasses): 3
  • P_HEAD (Hats): 5
  • P_LWRIST (Watches): 2
  • P_RWRIST (Bracelet): 2

New Clothes Male:

  • ACCS (Usually Shirts): 6
  • BERD (Masks): 6 (+1 Exclusive New Gen)
  • DECL (Decals): 8 (+6 Exclusive New Gen)
  • FEET (Shoes): 6
  • JBIB (Jackets/Dresses): 11 (+8 Exclusive New Gen)
  • LOWR (Pants): 6 (+3 Exclusive New Gen)
  • TEEF (Chains): 13 (+1 Exclusive New Gen)
  • P_EYES (Glasses): 3
  • P_HEAD (Hats): 5
  • P_LWRIST (Watches): 2
  • P_RWRIST (Bracelet): 2

Interiors/Business:

  • m24_1_dlc_int_bounty (New MLO)
  • m24_1_int_placement_m24_1_interior_dlc_int_bounty_milo_ (Position XYZ: 565.887 -2688.762 -50)
  • m24_1_bailoffice_davis (External Decorations) (Position XYZ: 123.25 -1708.43 29.13)
  • m24_1_bailoffice_delperro (External Decorations) (Position XYZ: -1415.52 -654.33 28.55)
  • m24_1_bailoffice_missionrow (External Decorations) (Position XYZ: 485.75 -945 27.24)
  • m24_1_bailoffice_paletobay (External Decorations) (Position XYZ: -62.74 6500.37 31.47)
  • m24_1_bailoffice_vinewood (External Decorations) (Position XYZ: 77.69 21.22 69.19)

IPLS/Maps:

  • m24_1_carrier (New Aircraft Carrier Next to Fort Zancudo) (Position XYZ: -3259.89 3909.33 26.78)

  • m24_1_carrier_int1

  • m24_1_carrier_int2

  • m24_1_carrier_int3

  • m24_1_carrier_int4

  • m24_1_carrier_int5

  • m24_1_carrier_int6

  • m24_1_carrier_ladders

  • m24_1_legacyfixes

  • m24_1_pizzasigns

New Gen Exclusive Interior:

  • m24_1_dlc_int_mod (The Vinewood Club Garage Workshop)
  • m24_1_int_placement_m24_1_g9ec_interior_0_dlc_int_mod_milo_
    (Position XYZ: 649.7397 -2688.76172 -50)

New props list : mp2024_01props list - Pastebin.com

New cutscenes :

  • sum24_btw_arralive_mcs5
  • sum24_btw_arrdead_mcs1
  • sum24_btw_cell_ext
  • sum24_btw_dead_ext
  • sum24_bty3_ko_mcs2
  • sum24_bty4_heavy_mcs3
  • sum24_bty6_escape_mcs4
  • sum24_office_int

New animations : https://pastebin.com/85AG3yt

13 Likes

New peds :

  • s_m_m_bailoffice_01
  • ig_mechanic_03
  • ig_maudebf
  • ig_jenettee
  • ig_bountytarget_06
  • ig_bountytarget_05
  • ig_bountytarget_04
  • ig_bountytarget_03
  • ig_bountytarget_02
  • ig_bountytarget_01
  • g_m_m_zombie_03
  • g_m_m_zombie_02
  • g_m_m_zombie_01
  • csb_maude_02
  • csb_jenettee

New weapons :

1 Like

New vehicle models :

  • yosemite1500
  • vorschlaghammer
  • polimpaler6
  • polimpaler5
  • policet3
  • polgreenwood
  • poldorado
  • poldominator10
  • pizzaboy
  • pipistrello
  • paragon3
  • niobe
  • eurosx32
  • envisage
  • driftvorschlag
  • driftsentinel
  • driftnebula
  • driftcypher
  • dominator10
  • coquette5
  • castigator

New props list : mp2024_01props list - Pastebin.com

Bounty office entitysets:

  • set_style_01
  • set_style_02
  • set_style_03
  • set_no_staff
  • set_staff_upgrade
  • set_quarters_closed_s1
  • set_quarters_closed_s2
  • set_quarters_closed_s3
  • set_gunsafe_off
  • set_gunsafe_on
  • set_trophy_10x
  • set_trophy_24x
  • set_trophy_100x
  • set_branding
  • set_staff_upgrade_branding
  • set_new_plant
3 Likes

My fivem shows that this version is invalid, do you know when it will be functional?

This new version came out yesterday, FiveM will still take a little longer to adapt it so that it is possible to change the gamebuild of the servers.
You can check this page FiveM Builds to find out when the change is available, remember that when it comes out, you should also update your server artifacts and possibly put your FiveM into beta mode.

3 Likes

The Envisage is a Hyundai Vision 74 knock off. Here it is (on the left) compared to a screengrab of the trailer video (on the right)

Found it in Open IV:

Some other cars I found:




How to get this in FiveM already? latest unstable artifact build?

I don’t think any FiveM build is ready. But if you can’t wait, you can use OpenIV to rip the cars, clothes, weapons, maps from GTA:O to a FiveM resource and put it on your server.

That’s what I did to play around with them.


2 Likes

you has forgot the add Credit’s to rootcause

The new zombie animations are pretty nice.

Script to activate this (thanks to @Lucas7yoshi)

Script
local function LoadClipSet(clipset)
  while not HasClipSetLoaded(clipset) do
    RequestClipSet(clipset)
    Wait(1)
  end
end

RegisterCommand("zombify", function()
  local movementClipset = "clipset@anim@ingame@move_m@zombie@core"
  local strafeClipset = "clipset@anim@ingame@move_m@zombie@core"
  local actionModeClipset = "clipset@anim@ingame@move_m@zombie@strafe"
  local weaponAnimationName = GetHashKey("ZOMBIE")

  LoadClipSet(movementClipset)
  LoadClipSet(strafeClipset)
  LoadClipSet(actionModeClipset)

  local ped = PlayerPedId()
  SetPedMovementClipset(ped, movementClipset, 0.25)
  SetPedStrafeClipset(ped, strafeClipset)
  SetPedUsingActionMode(ped, true, -1, actionModeClipset)
  SetWeaponAnimationOverride(ped, weaponAnimationName)

  RemoveClipSet(movementClipset)
  RemoveClipSet(strafeClipset)
  RemoveClipSet(actionModeClipset)
end)

Video demonstration:

9 Likes

image

Sorry, should be fixed now :upside_down_face:

2 Likes

FiveM server owners (with add-on clothes) : Careful with this one. Lots of props P_? . Might push you over the 255 limit if you already have lots of hats, glasses etc.

2 Likes

Thanks for good info but can you explain how can do that ? How can find GTA:O ?

Thanks for sharing that!

Hey, you shouldn’t worry about the prop limits anymore. I’ve managed to fix this limitation a few months ago.

9 Likes

Oh man you just reminded me to ask if there was any luck with removing the 32int or whatever limit with the car siren id’s! I’ll try to find our issue on the repo.