Multi Character & Spawn UI (Prodigy RP Inspired)

SN_MultiCharacter & SN_Spawn

Nice unique multicharacter and spawn ui bundle highly customizable you can change the music, color and if you want to use your logo you can easily switch it to show a logo instead of text.

Supports:

  • Housing: qb-housing, qb-apartments, quasar housing & ps-housing
  • Clothing: qb-clothing & illenium-appearance
    (let me know if your housing or clothing system isnt here)

Purchase
Video Preview





Some Styles





Config Files
Multi Character
Config = {}

Config.intro = {
    text_color = '#88DA1F',
    server_name = 'Server Name', -- use if you want to display text else set to false
    server_image = false,--'logo.png',
}

Config.housingSystem = 'qb' -- options: qb, ps-housing
Config.use_apartments = true -- true for ps-housing & qb-apartments
Config.defualt_spawn = vector4(-1282.47, 300.02, 64.96, 148.39)-- if use_apartments = false then spawn set players first spawn location
Config.clothingsytem = 'illenium-appearance' -- options: qb, illenium-appearance

Config.Locations = {
    into_camera = {
        player_coords = vector3(-77.21, -842.07, 218.31),
        coords = vector4(-90.79, -915.89, 236.88, 48.05),
        camera_aimY = -70.0,
    },
    hidden_ped = vector3(957.44, 47.12, 115.47),
	camera_location = vector4(951.5, 45.89, 112.55, 221.38),
	ped_locations = {
		{coords = vector4(954.68, 44.73, 112.55, 105.34), animDict = 'timetable@reunited@ig_10', animName = 'base_amanda', ui_offset = vector3(1.2,0.0,-0.2)},
		{coords = vector4(954.27, 43.55, 112.55, 63.69), animDict = 'timetable@ron@ig_3_couch', animName = 'base', ui_offset = vector3(1.4,0.0,-0.45)},
		{coords = vector4(953.48, 42.27, 112.55, 62.41), animDict = 'timetable@ron@ig_3_couch', animName = 'base', ui_offset = vector3(1.5,0.0,-0.8)},
		{coords = vector4(952.77, 42.52, 112.55, 354.67), animDict = 'timetable@reunited@ig_10', animName = 'base_amanda', ui_offset = vector3(1.4,0.0,-0.4)},
	},
}

function ToggleWeatherSync(bool)
    if bool then
        TriggerEvent('qb-weathersync:client:EnableSync') -- for qb-weathersync enable weather & time sync
        TriggerScreenblurFadeOut(0)
    else
        TriggerEvent('qb-weathersync:client:DisableSync') -- for qb-weathersync disable weather & time sync
        Wait(100)
        ClearOverrideWeather()
        ClearWeatherTypePersist()
        SetWeatherTypePersist('CLEAR')-- makes it sunny
        SetWeatherTypeNow('CLEAR') -- makes it sunny
        SetWeatherTypeNowPersist('CLEAR')-- makes it sunny
        NetworkOverrideClockTime(0.0, 0.0, 0.0) -- sets time to day
        TriggerScreenblurFadeIn(0)
    end
end
Spawn UI
Config = {}

Config.housingSystem = 'qb' -- options: qb, ps-housing

Config.SpawnLocations = {
    {
        label = 'LSIA',
        coords = vector4(-1041.78, -2744.87, 21.36, 328.56),
        --job = 'jobName',
        --icon = 'iconName',
        --color = 'color',
    },
    {
        label = 'Bolingbroke Penitentiary',
        coords = vector4(1852.43, 2582.39, 45.67, 287.21),
    },
    {
        label = 'Mission Row PD',
        coords = vector4(434.32, -974.95, 30.71, 87.3),
    },
    {
        label = 'Sandy PD',
        coords = vector4(1862.8, 3686.39, 34.27, 147.96),
    },
    {
        label = 'Paleto PD',
        coords = vector4(-430.01, 6035.57, 31.49, 296.97),
    },
    {
        label = 'Hospital',
        coords = vector4(296.15, -591.3, 43.28, 74.54),
    },
    {
        label = 'Courthouse',
        coords = vector4(-535.33, -203.17, 37.65, 122.04),
    },
    {
        label = 'Casino',
        coords = vector4(929.4, 55.48, 81.1, 329.23),
    },
}

MultiCharacter Features

  • Nice background music
  • Customizable (music, font, text color, image instead of text)
  • Change all coords and animations

Spawn Selector Features

  • Easy to add locations (just add coords)
  • Job locked blips
  • Change Icons & colors
Code is accessible No (Config Only)
Subscription-based No
Lines (approximately) ~1500
Requirements QBCore Framework
Support Yes
1 Like

would be nice to have this for esx :smiley:

Can you please make it work for this Advanced Housing Syetem

could you make a support ticket

Discord?

im not to sure the callbacks and info esx uses but I can look into it

in tebex

This has most of the callbacks to make your life easier

ping me if there is a esx version here is a buyer :smiley:

Hi @cuelife,

There’s a similar resource made for ESX. You can find it below.

Character Selection for ESX (px_chars) | Spawn picker, playtime indicator & more - FiveM Resource Development & Modding / Releases - Cfx.re Community

Thanks.

couldn’t find this on the Tebex page. How i would go about getting this? Have asked in discord as well but no response. TIA

https://skeletonnetworks.tebex.io/category/Scripts

Hey this release is really cool! I had one question before I purchase your product. What configurations can you do? Specifically, can I limit character slot creation and add/expand beyond the four already created slots? Thanks in advance.

This doesn’t work…I bought it and it doesn’t work…I opened a ticket and he won’t respond…don’t waste your money on this…