Overview
This combination map and script adds fully operational vertical-lift capabilities for the vehicle and rail draw bridges near the Port of Los Santos.
Features
Server-Synced Bridges : Smooth, synchronized movements for all players—no lag, no mess.
Dynamic Timing : Bridges can lift and lower automatically at set intervals for that authentic port vibe…
Player Control : Let your players take charge with manual bridge operation for interactive fun.
VIDEO
Support
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Credits
Bridge assets by PNWParksFan—support them at ParksMods .
Video by GR6
My Other Resource
25 Likes
This is awesome! Adding to my server.
3 Likes
eSyno
February 20, 2025, 5:30pm
5
Super cool, my dude! Love when folks post quality scripts like this that work right out of the box, no fuss and for free. Big ups!
1 Like
abonan
February 20, 2025, 11:02pm
7
Esx Is it compatible with
abonan
February 20, 2025, 11:02pm
8
Can the main bridge in the port be lifted?
1 Like
Yes, it’s a standalone resource.
Out of this box this errors and does not work. lerp isn’t defined anywhere.
It is explicitly stated in the release notes above that the scripts utilize lib.math , which includes support for lerp
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has the update fixed the fact that players who were not near where you went down the bridge still see it raised?
Apologies, I didn’t quite understand your point. However, the bridge movement is synchronized for all players who approach it through Statebags . When you move away from the bridge, it will despawn but will continue its movement from the GlobalState when you come near it again.
Edit: ox_lib being one version behind was the root of this issue.
1 Like
Everything works fine here, I made compatibility with qb-target and added minigame and dispatch
4 Likes
dependancies: oxlib
so… i´m out. oxlib it´s a piece of crap
6 Likes