its zone and point management are unmatched in open-source FiveM development.
1 Like
v1.2.0
Fixes
- resolve target interaction issues
- resolve shutter issue during bridge movement
Features
- add ability to move a single bridge using interaction (per request)
- implement two distinct hack locations for each bridge
Why is this?
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Hell yeah brotherā¦ Lets call something that is 100% better then anything out there crap because you live in a stone age.
4 Likes
your the type of clown to use quasar products
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Why is it crap ?
Piece of crap, but used in the majority of all recently made resources.
Good Work! Looks nice!
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Release Notes - [Version 1.3.0] 
New Features
Added hacking animation when hacking the bridge.
Optional required item support with a configurable āremove on useā option.
Improvements & Refactoring
Refactored
CalculateTravelTime
ā moved to shared utils.Added type documentation for improved code clarity.
Replaced model loading with
lib.requestModel
for better performance.
Bug Fixes
Fixed
toggleBridge
parameters.Fixed cooldown logic to prevent timing inconsistencies.
Credits
Special thanks to Skryptific for contributions!
1 Like
What about the npc vehicles when it is lifted? do they stop or just drive off? lol
They will stop at both ends of the bridge.
I sent you an update on github for qb-target
No PR received yet.
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1 Like