I am excited to introduce Luxart Pro Laser 4 to the community. This script has been in the works for a few months now, hope you enjoy.
Features
• Accurate on onscreen recreation of Pro Laser 4 rear display.
• Records tablet for reviewing and printing records with Google Maps integration.
• Reticle / HUD for first person aim down sight.
• History / Recalled Events menu for viewing previous clocks. Persistent across relogs.
• Cosine error simulation.
• Ability to show lidar to nearby player.
• Improved lidar gun weapon textures.
• Audible feedback and much more. See in-game use guide in docs for more.
Installation
All the instructions and information needed can be found on our new website:
Github
All updated, suggestions, bug reports can be made under the issues tab. Download the releases not the branches. There are stable and prereleases (betas).
I’m not sure what you mean by that. You can equip the weapon using a chat command /lidarweapon, you can implement this in other resources by using ExecuteCommand('lidarweapon').
You can also integrate weapon spawning just call spawn weapon native with the weapon hash of WEAPON_PROLASER4. Like this: GiveWeaponToPed(ped, GetHashKey('WEAPON_PROLASER4') , 0, false, false).
To open the lidar on screen display you can use /lidar or hit register key mapping I (default) as set in config.
I do not use any frameworks and do not keep up-to-date in that space to continuously update any requirements for them to work. If you or anyone else would like to contribute feel free to create a pull request on github or contact me directly.
I am more than willing to add any helpful information to the docs or include framework files in the download.
normally it should not remove the weapon since when you got 0 you’d have to reload which you cant because the weapon gets removed. so basicly it should work without ammo