šŸ’¼ Jobs Creator 8.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Update 5.1.6

  • Improved job management to find the boss grade that will be used in qb-bossmenu (QBCore)
  • Fixed a bug related that didn’t convert all the ranks/jobs (QBCore)
  • Fixed an issue when renaming the script
  • Fixed an issue related to weapon components in ā€œweapon upgraderā€ marker (ESX)

I have some more Suggestions:

  1. For the weapon upgrades there should be an option to disable/enable specific upgrades

  2. For TemporaryCars an option to set the pearl effect e.g if u have a jugular in the temporary cars garage it spawns with a different pearl effect everytime

  1. For Temporary Garages more car customize options
    Tuning (Performance), Plate Design, Color Type (Matte, Metallic etc.)

  2. a Setting for the Shop to buy Weapons with Max Ammo possible

  3. For the Armoy an option to enable set set the armor

  4. A ā€œJob Shopā€ where you can get a job

4 Likes

Other Thing for the police job (the sentence for community service).

Having some issues with created jobs, its showing created and roles made but when i try to /setjob it won’t do so , I am using the latest version, teleporters, shops and other things work

2 Likes

Hello jaksam. I’m using qs-housing and i need a trigger event from job creator wardrobe saved outfits. Can you help me please.

1 Like

Hello, you probably have an error when the script starts

Hi, what event do you mean? You need to create a wardrobe marker to use it somewhere

1 Like

My Idea is a Option, where Player can check ā€œLicenceā€, ā€œBillingsā€ and Inventory from other Player

ONLY IF HE IS HANDCUFFED.

The Option, search and check other Player will be abused by Player while Roleplay.
That means, that we need an option:

Searching needs handcuffed?
Checking needs handcuffed?

5 Likes

hey im not sure if its beeen suggested if it has my apologies but for a public marker could u maybe add like a green zone marker and have actions to not pull out weapons or fight kill etc if not thats fine

2 Likes

hey would it be possible for you to make faction vehicles lockable

4 Likes

Hi, you can integrate your carlock script by using the events in the script documentation :+1:

1 Like

Jak is there a way to have Job creator and Drug creator to use Vmenu and Qb-Core shared items instead of the esx stuff?

2 Likes

Hello, Jobs Creator already has a QBCore version so you can use it :+1:
About the menu it’s not possible to change it

1 Like

Hello, the question may have already been asked, I am using the latest version of esx legacy 1.6 with ox_inventory.
I use a shop to sell weapons but since the weapons are in items it does not work, I have the money taken but it does not add the weapon in item. Is it possible to add an option to make it work with item weapons ?

1 Like

That each job rank allows you to set a single perm, like handcuffs or rob

1 Like

Maybe for Planning:

  • Jobshop
    Switch Pay or Receive Society Account

-Jobrades
Option to Setup Employees (Who can rank/fire…)

Harvest
-Option like Drugscreator (Spawn Props in Radius)
-Place Props on markered Position in Radius

-New Features
-Sell Bonus
-Dispatches:)

1 Like

It would be great if at the point of processing you can add more items or at least 3 items required for processing.

2 Likes

Cann you pls for f6 menu add objects spawn for Roleplay ? so i can say which obejct any Job can spawn

4 Likes

Yes! Please I need this to

1 Like

so make an :heart:

1 Like

I purchased your job creator script and I am trying to sync my InventoryHud+ to the Job Shop feature. I feel like I have tried anything but is there any way that I could be able to do that like I did for esx_shops? That might have been a little confusing but I am trying to make a separate inventory just for workers at the vanilla unicorn and other job places so I can set the price to 0 and only let the workers access the inventory to it.

1 Like