Having some issues with created jobs, its showing created and roles made but when i try to /setjob it won’t do so , I am using the latest version, teleporters, shops and other things work
Hello jaksam. I’m using qs-housing and i need a trigger event from job creator wardrobe saved outfits. Can you help me please.
Hello, you probably have an error when the script starts
Hi, what event do you mean? You need to create a wardrobe marker to use it somewhere
My Idea is a Option, where Player can check “Licence”, “Billings” and Inventory from other Player
ONLY IF HE IS HANDCUFFED.
The Option, search and check other Player will be abused by Player while Roleplay.
That means, that we need an option:
Searching needs handcuffed?
Checking needs handcuffed?
hey im not sure if its beeen suggested if it has my apologies but for a public marker could u maybe add like a green zone marker and have actions to not pull out weapons or fight kill etc if not thats fine
hey would it be possible for you to make faction vehicles lockable
Hi, you can integrate your carlock script by using the events in the script documentation ![]()
Jak is there a way to have Job creator and Drug creator to use Vmenu and Qb-Core shared items instead of the esx stuff?
Hello, Jobs Creator already has a QBCore version so you can use it ![]()
About the menu it’s not possible to change it
Hello, the question may have already been asked, I am using the latest version of esx legacy 1.6 with ox_inventory.
I use a shop to sell weapons but since the weapons are in items it does not work, I have the money taken but it does not add the weapon in item. Is it possible to add an option to make it work with item weapons ?
That each job rank allows you to set a single perm, like handcuffs or rob
Maybe for Planning:
- Jobshop
Switch Pay or Receive Society Account
-Jobrades
Option to Setup Employees (Who can rank/fire…)
Harvest
-Option like Drugscreator (Spawn Props in Radius)
-Place Props on markered Position in Radius
-New Features
-Sell Bonus
-Dispatches:)
It would be great if at the point of processing you can add more items or at least 3 items required for processing.
Cann you pls for f6 menu add objects spawn for Roleplay ? so i can say which obejct any Job can spawn
Yes! Please I need this to
so make an ![]()
I purchased your job creator script and I am trying to sync my InventoryHud+ to the Job Shop feature. I feel like I have tried anything but is there any way that I could be able to do that like I did for esx_shops? That might have been a little confusing but I am trying to make a separate inventory just for workers at the vanilla unicorn and other job places so I can set the price to 0 and only let the workers access the inventory to it.
opa amigo quiero entra em su ser vidor
Hello, what?
I purchased the script aswell, but ran into a few issues while setting it up.
For example, there is only the option to set a minimum rank to insert and take out items out of stashes, but not to set a min rank for inserting and another min rank for taking items out.
Makes it quite hard to set a real hierarchy in factions, I would suggest adding this functionality.
This is currently a major issue, the issues I had with the cardealer functionality aren’t worth mentioning as I’m coding my own car dealer for this purpose currently, it’s just sad that theres alot of customisation missing, even with other things. There are a lot of clientside events to trigger, but there are like only 10 serverside ones, not even checks, like IsHandcuffed are available serverside.
EDIT:
There also isn’t no way to check on the server, if another player is handcuffed.
Why? It’s hard to work with this addon at the current state.