anyone have a issue where the stash is saying you dont have any invetory in your pocket? I cant deposit into the stashs
have a problem and get an error message (see picture).
This problem occurred only after the QB conversion / name change.
I want to disable the default stock (ESX menu)
My entry:
RegisterNetEvent("jobs_creator:framework:ready", function()
-- Disables the default script stash
exports["jobs_creator"]:disableScriptEvent("jobs_creator:stash:openStash")
end)
In my opinion this is not wrong ^^
Hey is this compatible with qbcore
Hello, yes there is a QBCore version ![]()
Adding a real job garage whit rank
choosing the livery and the extra on the car ! And the possibility to modify the name of the car park in the garage ⦠not using the spawn name
This is one of the most amazing scripts Iāve ever used, having the option of implementing things in game in real time is so amazing I wish it was possible for more things in game. Thank you so much, worth every penny
Hello, yesterday i bought this Script and installed it on my ZAP-Hosting Fivem Server.
The server meets all the necessary requirements but wehen i start the script over the server.cfg, the server crashes with this error:
[ script:jobs_creator] Database ready
[ script:jobs_creator]
[ script:jobs_creator] Config loaded successfully
[ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds
[ citizen-server-impl] server thread hitch warning: timer interval of 404 milliseconds
[ script:jobs_creator] Loaded 23 jobs
[ citizen-server-impl] sync thread hitch warning: timer interval of 528 milliseconds
[ citizen-server-impl] network thread hitch warning: timer interval of 529 milliseconds
=================================================================
FXServer crashed.
A dump can be found at /home/zap891966/g460440/gta5-fivem-txadmin/alpine/opt/cfx-server/crashes/8d60ddfa-d59e-4aa9-427c4b94-480bc294.dmp.
Failed to automatically report the crash. Please submit the crash dump to the project developers.
unfortunately I donāt know anymore. Have otherwise not a single error when booting.
Can everone help me?
Here you can find the fix
Hi, thank you very much, I appreciate a lot ![]()
Thank you very much, the script works now perfectly. ![]()
You are welcome ![]()
My suggestion is :
There should an option where we can select an harvest point under any selected jobs or for all jobs same like selection of marker for gardes.
still missing option for garage job spawn whit rank, the possibility to modify label instead of using the spawn name. Livery and extra force spawning!
Or you could go whit the db car stored for the job and just add an option of rank choosing for that
hey, it would be cool if you could also place probs and then insert everything with the HASH code
Would love to see if this export ā Replace default help notification would be fully open to edit⦠Because we use this one Draw Text UI and I canāt edit it fully because there is more I need to edit. If we god player position and the position of the marker that wold alsoo help. Or you just implent the one I send fully.
For āHANDCUFFING NEEDED BEFORE BODY SEARCHING AND MOREā
Change Code in /client/actions/actions.lua
RegisterNetEvent('esx_job_creator:handcuffPlayer')
AddEventHandler('esx_job_creator:handcuffPlayer', function(targetId)
local playerId = source
if (arePlayersClose(playerId, targetId, 2.0)) then
if (config.handcuffRequireItem) then
local xPlayer = ESX.GetPlayerFromId(playerId)
local item = xPlayer.getInventoryItem(config.handcuffsItemName)
if (xPlayer and item and item.count > 0) then
TriggerClientEvent('esx_job_creator:arrestConfirmed', playerId, targetId)
else
notify(playerId, getLocalizedText("you_need_handcuffs"))
end
else
TriggerClientEvent('esx_job_creator:arrestConfirmed', playerId, targetId)
end
end
end)
RegisterNetEvent('esx_job_creator:handcuffTarget')
AddEventHandler('esx_job_creator:handcuffTarget', function(targetId)
TriggerClientEvent('esx_job_creator:handcuffPlayer', targetId)
end)
RegisterNetEvent('esx_job_creator:dragTarget')
AddEventHandler('esx_job_creator:dragTarget', function(targetId)
local playerId = source
TriggerClientEvent('esx_job_creator:dragTarget', targetId, playerId)
end)
RegisterNetEvent('esx_job_creator:putincar')
AddEventHandler('esx_job_creator:putincar', function(targetId, vehNetId)
local playerId = source
TriggerClientEvent('esx_job_creator:putincar', targetId, vehNetId)
end)
RegisterNetEvent('esx_job_creator:takefromcar')
AddEventHandler('esx_job_creator:takefromcar', function(targetId)
local playerId = source
TriggerClientEvent('esx_job_creator:takefromcar', targetId)
end)
would be cool if there was an option so shops for a specific job wouldnt allow public players to buy items if there was a worker on duty
anyone else having issue with new update all whitelist jobs show off when on? or just a me issue
Hello, the whitelist is changed only when you apply changes for the job
Here is a new review from me after using the script for a few months!
First of all, I have to say that this script gets better with every update. Minor bugs like the problem with the license distribution could be solved with a few simple steps. The support is also very good because you get an answer to your questions almost immediately on the discord got more scripts that round off the overall picture, such as the drugs creator, the billing ui and the doorscreator bring the whole thing into a complete package with which you have almost endless possibilities to design your own jobs and fractions. of course there are still suggestions for improvement such as adding public money laundering points or points that you can earn with a vehicle but all in all i think this script is still the best of its kind and i praise jaksamās work
Hi, thank you very much, Iām very glad to hear you like mine scripts ![]()