💼 Jobs Creator 7.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Hey @jaksam1074

i would suggest an Animation with ProgressBar when you search a Player maybe to configure how long that Animation takes. And a feature so you can search players only whe you cuffed them to activate and deactivate aswell

Kind Regards

Hello, you can join the support server you find in any of mine showcases video or in the tebex page :+1:

I would like career props to have a function that randomly generates props around the area. because now it happens at one point

SUGGEST

  • Add option for player blip. exp. for police job.
1 Like

Suggest:

please add support for oxinventory Playersearch and stashes as its the best Inventory for FiveM at the moment and its free. :heart:

4 Likes

New suggestions:

  • Create level system for jobs, and option to earn experience doing things, so we can interact more with users and different tasks.
  • Allow option to select in public markers what jobs/what grades can use that harvest/craft/process/shop/market/teleport/stash/armory/garages/wardrobe/All points…
  • Create harvest/crafting/process option to add more than 1 coords and then after collect or use that point it rotates and change location to other random.
  • Add option to use any mark/public or from jobs with TIMES for example use drug location from 22:00 to 23:00 and then wait 23 hours… So we can create different points with different times.
  • Add new option at jobs menu (F6) to add/remove a “HEADBAG” when you handcuff somebody, and allow option to make them close their eyes(BLACK SCREEN) until you remove bag from head, there is option prop for that shit. I can help with code, you can write me discord.
  • Add at jobs menu (F6) option to enable/disable a chat for jobs, always obv by default disabled, so allow us to enable chat, for example for polices…
  • Option to add NPCS around harvest/crafting/process or maybe create “collect point”: new option like harvest and rest… That allow us to add NPCS agressive/chill around zone NPCS until you kill/found some required item from any object(model) etc…
  • Create option to do things with required car, like harvest a point just with “adder”
  • Add option for edit defined esx_shownotifications at harvest/craft/points e

Mine old suggestions:

    • Option for next update to “recovery car” at owned garages and enable that cost like 100-200$ for example.
    • Add at public markers sell/buy shops option to get cash to “SOCIETY_NAME”, so I can create stores for sell for example water/bread/whiskey/beer/phones, and enable this money go to any society that we choice from list, and owners can collect that money.

Other people suggestions voteds:
3. + Sugg for temp garages: Please add the ability to spawn the cars with selected tuning parts. As some custom cars have bodyparts that need to be tuning to make the car visible.
4. + Add option for player blip. exp. for police job.

5 Likes

Suggestions:

  1. Select Vehicle Livery instead of color, maybe make it a toggle switch in the editor or set a type dropdown which will then show whether it is a livery or color based.
  2. Add an option for routes on the marker tab, and allow job creator to set how long a route should be. Either set it so that certain routes use certain markers via a checkbox/assign to route system or make it randomized based on a user setting in the creator tab.
3 Likes

Its fully usable with qbcore?

No, the QBCore version of the script is currently being tested but it’s not released yet

small suggestion that you as a cop can call up open invoices for players via the f6 menu, just like in the normal esx_police script

You can do, in settings u can select for “jobs” send bills :slight_smile:

Collect suggestions to increase the license requirement function

Hello I always get the same error when someone accesses their wardrobe how do I solve this:

error=

[script:esx_job_creat] ESX.ServerCallbacks table is empty

1 Like

Hello, this can help you ESX.ServerCallbacks table is empty - Jobs Creator Documentation

Update 5.0

  • Created QBCore version of the script
  • For ESX, now the script should automatically fix the issue relative to ESX.ServerCallbacks table is empty
  • Added event after owned garage vehicles spawn in documentation

it’s not about making a bill, it’s about seeing if player x has open bills

1 Like

need help

[ svadhesive] You lack the required entitlement to use esx_job_creator
[ citizen-server-impl] Couldn’t start resource esx_job_creator

1 Like

You can do that with Billing UI

Fixable by looking at https://jaksam1074.github.io/escrow-system-errors/

Update 5.1.0

  • Fixed bug related to wardrobe
  • Fixed bug in shop that didn’t allow to purchase weapons
  • Fixed bug with boss marker that didn’t allow to deposit/withdraw account money
  • Fixed bug with lockpicking vehicles with an item
  • Fixed bug with “job outfit” marker