So i did a test pack and it worked completely fine
Now the second time I did it with more files, nothing form the addon is loading
I’m not sure what is happening?
I have also checked spelling of meta and files.
Update
I figured out the issue
I had used a bat file to add the ^ part to the start.
But i forgot to remove it from the ymt file.
So these are my meta files where I believe the problem lies… As you can see the male meta file calls mp_f_freemode_01_unicorn instead of mp_m_freemode_01_unicorn for the full dlc name… This is the only way I have been able to get the clothes to actually load and not crash the server. But doing this I now have a bunch of empty slots in the menu for males because it thinks there is the amount of the females. Am I doing something wrong in these files? Other than the fact its calling the female files… IDK how to fix it. I’ve even tried separating the male and female clothes into 2 different dlcs with 2 different names and it was still crashing the server every time I call the male instead of female dlcs… hopefully you can spot something else… or know of a solution… If not the men can deal with the empty slots. Lol.
you have the full dlc name wrong in the male
It should be mp_m_freemode_01_unicorn
As you have it as mp_f_freemode_01_unicorn
So it is trying to use the female mp
Revision
oh, wait, disregard, I see you have clarified why you are doing it that way.
Just ignore me haha
when i select female freemode i crash with this error but the file take 17mb in my folder…
the only other solution i have find its edited my file with Vs code to put propmask 17 and textid 1 to kept the size of my file small. my file size is 55kb and i have over 200 addon cloth in file but the ymteditor increase the file size…
Hi, I have a little issue
When I select a high heel from the base game in the skinshop and then I select an addon shoe that is not a high heel - it attaches with physics of a high heel. Is there any way to resolve this?
It really depends how you do it If you do it like I did in tutorial, it will be at the end of the list, but you can just edit any other already existing .ymt in game, and put your clothes in the middle
There is limit of maximum amount of .ymt’s streamed - depending on game build your server is using, and 0-127 per each component (max 128 jbibs, 128 lowrs, 128 hair etc)
So if I add clothes to the last dlc like … um … cayo perico? or something and Rockstar push another dlc out, the Component-Id´s of the addons don´t move right?