change to lockpick
from this
to this one
thank u
1 Like
Hey !
They must certainly be to different scripts. In that case you juste have to delete your actual lockpicking script and replace it by the one that you want, wich you should be able to find here : Search results for 'lockpick category:7' - Cfx.re Community
Edit : I check on the forum, I think the one you’re looking for is this one :
[lockpick]
Written Expression
When the player approaches a locked vehicle and the player has a “lockpick” item (activated item checking feature) and all of these conditions are met, a text appears on the vehicle’s door stating that he can lockpick by using the E key. After the player presses the E key, the lockpick process starts. After the player presses the E key, the unlocking process begins. If the unlock is successful, the player will automatically get into the vehicle. If the player doe…
Another one for free right here :
[20200312230259_1]
Hello!
Delivered as promised, free Vehicle lockpicking script with some animations and other additions.
Yet again, I did my best to replicate somewhat simple script that someone’s using as a moneygrab.
This does not provide a vehicle locksystem, this is merely a “minigame” which can be used in order to unlock locked vehicles
(Should not conflict with your locksystems or other scripts that render vehicles locked)
This is not completely Standalone, it uses ESX for notifi…
Peace !
hey man can you tell the name of this script please
what script is the first lockpick script can u pls tell the one u looking for is called s_lockpick
i just want this what you dont want can you send me this pls
Hi mate
This triggers the minigame and how it finishes out. You will need to change this and its different how it works for every minigame. It is not just copy paste drag drop bing bang boom done.
ClearPedTasks(ped)
else
QBCore.Functions.Notify(Lang:t("notify.ydhk"), 'error')
end
else
TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', NetworkGetNetworkIdFromEntity(veh), 1)
end
end
end
function GiveKeys(id, plate)
local distance = #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(GetPlayerPed(GetPlayerFromServerId(id))))
if distance < 1.5 and distance > 0.0 then
TriggerServerEvent('qb-vehiclekeys:server:GiveVehicleKeys', id, plate)
else
QBCore.Functions.Notify(Lang:t("notify.nonear"),'error')
end
end
function GetKeys()
QBCore.Functions.TriggerCallback('qb-vehiclekeys:server:GetVehicleKeys', function(keysList)
KeysList = keysList
end)