Artifacts: 5181
What I expected to happen: Client A shoots and kills Client B
What actually happens:
When shooting a player their body drops and they appear to be dead on Client A (shooters) screen, but Client B is still running around and playing with no issues at all. This causes Client A to stop shooting as they assume that Client B is dead and shortly after Bs body drops it appears to just get back up and start shooting instantly
I have seen this issue posted back in 2020 and a few others having issues but I can’t seem to find the route of the problem
Old post: Damage/Death Desync (OneSync)