Damage/Death Desync (OneSync)

Hey, recently (yesterday it was ok, so probably some of today updates?) there is a new desync problem with ped damage/death or something like that.
We got OneSync WITHOUT Infinity.

You shot someone and see him fall and die… but thats only on your client side, he see himself alive with lower HP. You have to shoot him more times in head so he also see himself die.

Best description of problem would probably be repro - so here is repro video

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After update of artifacts (Linux) and server restart, its still happening.

because it’s not a server change.

Having the exact same issue

same, I tried to update but it not worked.

this happened in windows server.Please help us to fix this

The issue is that SendGameEventRaw is using the eventHeader global instead of the event’s actual ID. Since the IDs don’t match, this causes the event ACKs to be dropped which causes this sort of damage desync.

thanks for your answer so how do we change this if its possible please explain much appreciated