So I am having a problem with [Release] PTTPoliceRadio
Where my police vest just appears but then disappears imminently.
Here is the config:
– Created by Deziel0495 and IllusiveTea –
– NOTICE
– This script is licensed under “No License”. https://choosealicense.com/no-license/
– You are allowed to: Download, Use and Edit the Script.
– You are not allowed to: Copy, re-release, re-distribute it without our written permission.
— DO NOT EDIT THIS
local holstered = true
– RESTRICTED PEDS –
– I’ve only listed peds that have a remote speaker mic, but any ped listed here will do the animations.
local skins = {
“s_m_y_cop_01”,
“s_f_y_cop_01”,
“s_m_y_hwaycop_01”,
“s_m_y_sheriff_01”,
“s_f_y_sheriff_01”,
“s_m_y_ranger_01”,
“s_f_y_ranger_01”,
}
– Add/remove weapon hashes here to be added for holster checks.
local weapons = {
“WEAPON_PISTOL”,
“WEAPON_COMBATPISTOL”,
}
– RADIO ANIMATIONS –
Citizen.CreateThread(function()
while true do
Citizen.Wait( 0 )
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped ) and CheckSkin(ped) then
if not IsPauseMenuActive() then
loadAnimDict( “random@arrests” )
if IsControlJustReleased( 0, 19 ) then – INPUT_CHARACTER_WHEEL (LEFT ALT)
TriggerServerEvent(‘InteractSound_SV:PlayOnSource’, ‘off’, 0.1)
ClearPedTasks(ped)
SetEnableHandcuffs(ped, false)
else
if IsControlJustPressed( 0, 19 ) and CheckSkin(ped) and not IsPlayerFreeAiming(PlayerId()) then – INPUT_CHARACTER_WHEEL (LEFT ALT)
TriggerServerEvent(‘InteractSound_SV:PlayOnSource’, ‘on’, 0.1)
TaskPlayAnim(ped, “random@arrests”, “generic_radio_enter”, 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
SetEnableHandcuffs(ped, true)
elseif IsControlJustPressed( 0, 19 ) and CheckSkin(ped) and IsPlayerFreeAiming(PlayerId()) then – INPUT_CHARACTER_WHEEL (LEFT ALT)
TriggerServerEvent(‘InteractSound_SV:PlayOnSource’, ‘on’, 0.1)
TaskPlayAnim(ped, “random@arrests”, “radio_chatter”, 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
SetEnableHandcuffs(ped, true)
end
if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), “random@arrests”, “generic_radio_enter”, 3) then
DisableActions(ped)
elseif IsEntityPlayingAnim(GetPlayerPed(PlayerId()), “random@arrests”, “radio_chatter”, 3) then
DisableActions(ped)
end
end
end
end
end
end )
– HOLD WEAPON HOLSTER ANIMATION –
Citizen.CreateThread( function()
while true do
Citizen.Wait( 0 )
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped ) and not IsPedInAnyVehicle(PlayerPedId(), true) and CheckSkin(ped) then
DisableControlAction( 0, 20, true ) – INPUT_MULTIPLAYER_INFO (Z)
if not IsPauseMenuActive() then
loadAnimDict( “reaction@intimidation@cop@unarmed” )
if IsDisabledControlJustReleased( 0, 20 ) then – INPUT_MULTIPLAYER_INFO (Z)
ClearPedTasks(ped)
SetEnableHandcuffs(ped, false)
SetCurrentPedWeapon(ped, GetHashKey(“WEAPON_UNARMED”), true)
else
if IsDisabledControlJustPressed( 0, 20 ) and CheckSkin(ped) then – INPUT_MULTIPLAYER_INFO (Z)
SetEnableHandcuffs(ped, true)
SetCurrentPedWeapon(ped, GetHashKey(“WEAPON_UNARMED”), true)
TaskPlayAnim(ped, “reaction@intimidation@cop@unarmed”, “intro”, 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
end
if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), “reaction@intimidation@cop@unarmed”, “intro”, 3) then
DisableActions(ped)
end
end
end
end
end
end )
– HOLSTER/UNHOLSTER PISTOL –
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped ) and not IsPedInAnyVehicle(PlayerPedId(), true) and CheckSkin(ped) then
loadAnimDict( “rcmjosh4” )
loadAnimDict( “weapons@pistol@” )
if CheckWeapon(ped) then
if holstered then
TaskPlayAnim(ped, “rcmjosh4”, “josh_leadout_cop2”, 8.0, 2.0, -1, 48, 10, 0, 0, 0 )
Citizen.Wait(600)
ClearPedTasks(ped)
holstered = false
end
SetPedComponentVariation(ped, 9, 0, 0, 0)
elseif not CheckWeapon(ped) then
if not holstered then
TaskPlayAnim(ped, “weapons@pistol@”, “aim_2_holster”, 8.0, 2.0, -1, 48, 10, 0, 0, 0 )
Citizen.Wait(500)
ClearPedTasks(ped)
holstered = true
end
SetPedComponentVariation(ped, 9, 1, 0, 0)
end
end
end
end)
– DO NOT REMOVE THESE! –
function CheckSkin(ped)
for i = 1, #skins do
if GetHashKey(skins[i]) == GetEntityModel(ped) then
return true
end
end
return false
end
function CheckWeapon(ped)
for i = 1, #weapons do
if GetHashKey(weapons[i]) == GetSelectedPedWeapon(ped) then
return true
end
end
return false
end
function DisableActions(ped)
DisableControlAction(1, 140, true)
DisableControlAction(1, 141, true)
DisableControlAction(1, 142, true)
DisableControlAction(1, 37, true) – Disables INPUT_SELECT_WEAPON (TAB)
DisablePlayerFiring(ped, true) – Disable weapon firing
end
function loadAnimDict( dict )
while ( not HasAnimDictLoaded( dict ) ) do
RequestAnimDict( dict )
Citizen.Wait( 0 )
end
end