Handling Tuning system [QB/ESX/standalone]

HANDLING-system_8

Deprecated! V2 AVAILABLE:

Handling Tuning system

This is a multipurpose handling system that will allow you to do the finest adjustments on vehicles parameters with an easy to use user interface, developer tool and advanced Drift Mode. The system will suit any type of server, no matter if it is a roleplay (where it could be used as a tuning tablet), freeroam, drift or racing where it could serve as a utility for players to freely adjust their cars or just as a developer tool with a feature that generates an XML code to just copy and drop into your server files.

For a roleplay server it can open variety of new scenarios, making each individual vehicle feel unique. You want Ford Mustang be stable on the road. With good skills you will be able to achieve it. You want it to be as drift car? Do it!

With our unique and advanced Drift System, you can make any upgraded car slide sideways easily. On top of that each player can configure the drift mode that suits them.

Deprecated! V2 AVAILABLE:

Links

Documents
Preview video
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Get it here

Features

  • Beautiful and easy to use tablet UI with sliders and inputs for handling values;
  • Simple and convenient minimal UI wich helps you adjusting values without even stopping your vehicle. You can use up and down arrow keys to select handling fields, E and Q to change handling group, left and right arrow keys to increase or decrease the values. Shift and Control keys will help you to increase or decrease a change step, by holding Ctrl step size will be smaller, holding Shift will make the step higher;
  • Ability to save and share presets between other players;
  • Small vehicle stats graph that will display how fast and/or agile your modified car is;
  • Owned vehicles handlings will be saved and synced to database;
  • Admin mode for staff using /tablet and limited mode using inventory item for usual players are available;
  • Developer mode - you can adjust the vehicle handling in game and when you feel it’s right the script will generate an XML code for you to just copy and drop into your server files;
  • RP implementation. If you do not want your server players to have to overpowered cars, you can limit how much they can adjust their vehicle handlng values. How much and what values will be limited can be set in config.
    You can also set up the handling fields unlockable by moding the vehicle. Let’s say you only want engine related values to be changed when player has installed highest level engine mod, you can do that;
  • Innovative Drift Mode. If it is enabled, car grip will be decreased and power increased allowing any vehicle in GTA V to slide without making it overpowered or decreasing it’s grip to minimal. You can also change the formulas on how and what values are changed depending on sliding angle.
    On top of that each player can set up their drift mode to work for them by changing multipliers for each value, which will let them to make the car slide how they want;
  • Great optimization taking 0.01ms on idle and up to 0.04ms when drifting per tick (tested on i7 6700k);
Code accessible No
Subscription based No
Lines (approximately) 5000
Requirements server version 4752 or above
Support Yes
10 Likes

how do you buy/download?

2 Likes

https://www.squirrelbracket.com/category/1957379

2 Likes

Looks very good :clap:

1 Like

Some questions:
Uses escrow?
We can edit the fSuspensionRaise? And it is synced all over players, i mean, if a raise the suspension all players will see it?

I Picked this up and great job - the fastest way to tune a car out there ! gg

1 Like

Bad support. Even 1 year old script still not working. 0.1* rating

I think you are confusing something, as our first system was realeased a couple of months ago :thinking:

1 Like

This is what I have been looking for since being tasked to redo the handling for over 320 cars. The script was easy to install, get configured, and make edits. I cannot recommend this script enough!

2 Likes

Exactly, that’s the exact idea I had in my head - wanted a tool that would make handlings easy to adjust and just have a possibility to easily implement it to your server.

Thank you for your feedback, means a lot :relaxed:

1 Like

can this Batch and process data???

are the dates taken over for the individual vehicle or for the vehicle model?
Is it possible to only be able to access it as an admin so that the players cannot

Are vecCentreOfMassOffset and vecInertiaMultiplier applied on a go as well? The last time I was working with a similar handling editor, the author said the game needs to be restarted with edited values in order to see the effect.

This is very cool script, I’m less of knowledge of script code but, I can easy to install the script to work.

I just have some question,

How to let item use remove after use for open tuning system and save with closed the windows. I not found where the code to setup to remove item tuning after used.

So to get this working i need to list all addon cars in the config ?? not a chance when i have close to 1000 vehicles.

You do not need to do that in latest versions

1 Like

I would like to test it before buying. Maybe who knows which server this editor is on?