Halloween Event - Missions, killing zombies and more!

HALLOWEEN 2024
Looking for a way to engage more players during Halloween? This system is an excellent opportunity to attract players by offering them the chance to obtain rare and exclusive in-game items. These items are either extremely difficult or impossible to get outside of this event, encouraging players to participate more actively and spend more time in the game!

Features:
Highly configurable script with 74 options!
You can fully customize the system to meet your server’s specific needs and expectations.

Halloween event:

  • Every day from 21:00 to 00:00, a special Halloween event will take place in the server (CONFIGURABLE).
  • The server’s time and weather will change to reflect the Halloween theme.
  • Zombies will spawn around the player every minute (with a maximum of five zombies around a player at once) (CONFIGURABLE).
  • Each zombie will have a headlabel showing its name and health (CONFIGURABLE).
  • Zombies will drop random loot, such as pumpkins or candies (CONFIGURABLE).
  • Perfect synchronization between players ensures that if a player joins after the event starts at 21:00, the event will begin for them as it did for the other players already on the server.
  • Loot drop protection is in place, ensuring that zombies were genuinely killed by the player and received damage.
  • Zombies will only spawn around players who are on the ground.
  • Admins, superadmins, and server owners can access debug commands. These can be enabled or disabled in the “config.lua” file:

Morgue Mission:

  • Starting the mission costs 70 pumpkins (players must kill at least 70 zombies to collect them) (CONFIGURABLE).
  • The player is teleported to a morgue full of zombies with various weapons.
  • Once in the morgue, the player is assigned to a new dimension automatically.
  • After killing all the zombies, players will receive a random reward of 100 to 250 candies, which can be spent in the shop (CONFIGURABLE).
  • Zombies are equipped with random weapons (CONFIGURABLE).
  • The system checks if the player remains in the mission’s interior; if they leave, the mission is automatically canceled (no coordinates are used, only the interior is checked).

Shop:

  • Players can spend their collected candies after completing the Morgue Mission.
  • You can add various items and set their candy prices (CONFIGURABLE).
  • Events related to the shop are protected to prevent exploitation.

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  • Code is accessible: No
  • Subscription-based: No
  • Lines (approximately): 4000+
  • Requirements: ox_lib, ESX
  • Support: Yes

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