local finished = exports["tgiann-skillbar"]:taskBar(30000)
if not finished then
isActive = false
else
local finished2 = exports["tgiann-skillbar"]:taskBar(2000)
if not finished2 then
isActive = false
else
local finished3 = exports["tgiann-skillbar"]:taskBar(1000)
if not finished3 then
isActive = false
else
local finished4 = exports["tgiann-skillbar"]:taskBar(4200)
if not finished4 then
isActive = false
else
local finished5 = exports["tgiann-skillbar"]:taskBar(1400)
if not finished5 then
isActive = false
else
ClearPedSecondaryTask(playerPed)
isActive = false
end
end
end
end
end
When you spam the export buttons, for example at mine, I just give you items all the time.
It does not block the event itself, but activates it permanently.
how do i do that check if someone has a specific item then they can do it and then if he fails the whole things ends and notfies him or else it will continue