This is my first official release so I am sorry if I messed anything up and am open to suggestions or critique. With that being said, I am excited to share it with the community and hope many servers can find use of this. This is the postal map we use in my city (ANH Presents: City Of Angels RP). If your city is like ours then it is based on real life Los Angeles and if you are like me then you like when servers go the extra mile to make things immersive. That is why I designed this postal map with real life Los Angeles locations and neighborhoods. The map has optimized textures and also works with the minimap as well.
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I created this map using the amazing DLK Base Maps and the postals from OCRP’s Postal Map. Since it uses OCRP postals if you use the nearest postal script it will work with the ocrp configuration for that script. If you use Cayo Perico then it also includes a colored map for the island as well made by Nampac. I take no credit for the linked works, only for the design of the postals, adding the neighborhoods and locations, and removing all GTA streets and locations.
Code is accessible
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Lines (approximately)
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Requirements
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Support
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If you would like to support me please check out my tebex store for my other resources
On steps 2 and 3 of the installation for nearest postal (see below) he describes how to configure it in the fxmanifest. Just use the ocrp configuration and you should be good to go.
As of now, this script supports 3 postal maps. From what I have seen, these are the most popular
Hey man unfortunately not but i know there is a version of the base map that I edited floating around that someone else made with regular gta stuff and black postal’s but it’s not the same postals.
I have done some more research into this issue and here is what I found. I tested 3 different frameworks and the only one I could replicate the issue on was the standalone framework with only base resources in which I found really strange. The only major difference with the minimap I see between standalone and (ESX / QB which is what i usually test on) is that the minimap only loads when you get into car. When i turned of that function and then restarted the server the minimap was blurry if the player had it up when they first joined the server, but when I turned the function back on and playes couldnt see minimap unitl in a car then then minimap showed up clear. I hope this helps anyone having the blurry map issue. I’m not savvy enough with coding to know what might cause that.
I’ve been trying to work on a cayo mini map to add to v2 of this map but the minimap for cayo works a little differently so I am still figuring that part out. That’s why I included the colored minimap from Nampac