Have you ever wanted to make 911 calls, but hated the command format of it? No…? Understandable Well with this, you not only get categories which can help new role-players with making calls, but you also get Discord intergration and a highly-configurable AND highly-optimized resource!
Features:
Optimized
Categories
Nearest postal included with categories
Discord integration
Extremely easy to configure
Dispatch permission (see 911 calls)
Map blips!
Support from the developer himself (asciidude#0001 on Discord) Please do not contact me about this resource
lol idk why i said to add a export not gonna lie. But i was saying you should add a system perhaps ace perms where only the people with perms can see the 911 call. Having it so everyone can see it could cause meta-gaming issues.
Make sure you have NativeUILua installed along with nearest-postal! Any bugs should have been worked out in this version if you did have those installed xD
Gotta agree with it looking much better, before it wasn’t… “filled” enough to me xD
I got it to work, you just put the wrong NativeUI resource/script in the config.lua file. Anyways, I got a suggestion for you.
Instead of just clicking/pressing enter, make a text box so you can enter the reason instead of just using the category. So like the category “other”, that’s kind of pointless because how do you know what you’re reporting if it just says “other”, add a text box then put that as the reason.
I have just released a new update with “dispatch permissions” that allows you to see 911 calls. This CAN be disabled, as it will send the “Your call has been recieved” message if this is enabled to callers - even to the people that has the permissions (yes, it’s possible to change this, but I won’t lol).
IF YOU RESTART THE SCRIPT it will remove EVERYONE that had dispatch permissions from the array, so anyone with dispatch permissions MUST rejoin. I tried looking for an alternative for a while but couldn’t find anything that suited my needs (aka no database).
Blips not working properly - this has now been fixed as before it was not working. Instead of using the server to create the blip for clients, I for some reason used the client not thinking properly. This is now fixed and shouldn’t be a problem anymore.