[free] SHELLY - Map Editor

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SHELLYMAP

Build your map

Hey everyone :wave:

I’m releasing ShellyMap, a standalone in-game YMAP editor for RedM. Place your props directly in the world, tweak everything live, and export a finished, ready-to-run resource in one click.

No framework. No database. No dependencies. And it’s free !


:inbox_tray::right_arrow: DOWNLOAD ON TEBEX


:bullseye: World eyedropper

Right-click any object in Red Dead’s world, see its model name, hash and dimensions, then copy it straight into your project in one click.


:computer_mouse: A real 3D gizmo

Mouse translate and rotate, snapping, marquee select, group transform around the average pivot, snap-to-ground, duplicate, and full undo/redo.

Multi-select with Ctrl + click and edit the whole batch at once, the gizmo keeps your spacing and rotates the group around its center.


:package: 16,900 RDR2 props

Full catalog with instant search and hover preview. Arm a prop, aim, place it. You can also type a model name manually if you already know it.


:rocket: One-click export

Export gives you a complete, standalone resource: the .ymap, the manifest, and a loader that streams your map in and out by distance automatically.

Drop it on a server or hand it to a client as-is, it doesn’t depend on ShellyMap to run.


:gear: Made yours

Every key is rebindable. Gizmo size, thickness, snap steps and camera speed are all adjustable and saved between sessions.
Available in English and French, switchable.

🎛️ Full list of editable YMAP properties

Per object: archetype, position, rotation, scale XY, scale Z, flags, LOD level, LOD distance, child LOD distance, priority level, parenting, tint value, power grid ID, age layer blending, age dirt blending.

Per project: parent YMAP, flags, content flags, streaming padding.

Editor-only: layer name, visibility, lock, preview collision, include/exclude from the exported YMAP.


:speech_balloon: Feedback

Found a bug, or got an idea? Come tell me on Discord = SHELLY’S DISCORD

Bug reports, feature requests, or just showing off what you built, everything’s welcome. This is a tool I use every day and I keep improving it, so your feedback goes straight into the next update.


PHOTOS

:arrow_right: My others mappings

EMERALD RANCH
SAINT DENIS BASEMENT
SAINT DENIS CABARET
RESTAURANT THE GUINGUETTE
MACFARLANE’S RANCH

Code is accessible No — escrowed (config.lua and locale files remain open)
Subscription-based No
Lines (approximately) ~8,300, plus a 16,900-entry prop catalog
Requirements None — no framework, no database, no dependencies
Support Yes
10 Likes

No wayyyyy!!!

Thanks for the tool, it’s amazing

1 Like

Bro I used the tool on my new server its amazing! Thanks!
Great work keep going!

1 Like

Hello, sir. Does doors works with your script? Could I paste them in the game world through this?

Hey ! Yes, you can place doors, but only as static props.

For a door to actually open, the entity needs a door extension so the game registers it in its door system, and the editor doesn’t export that yet. So it’ll look right and have collision, it just won’t move.

I’m going to look into it and see how it could fit into the editor, with the idea of adding it later on !

1 Like

Hi! Is it possible to make a similar editor for qbcore?

Great work though :slight_smile:

1 Like

It’s standalone as long as you use it on RedM