what happened to crouch being double tap left ctrl ?
Should work, going to take a look at this crouch script and see if it can be improved. Not sure whatâs caused all these issues to appear.
its working but im having to press it a third time after in the âstealthâ walk
Settings to match what you showed me.
Set my keybinds. and with left alt, I stealth. But when I do the command to toggle crouch. My ped will crouch for a moment and the keybind doesnât work.
I must have something interfering. Iâve looked, but I might have missed something. I got rid of the smallresources stuff. I canât think of anything else.
Seems overall the crouch portion of rpemotes is not behaving well/as intended, will take a look at it at some point (or if someone wants to refactor it, weâre always open for PRs), but I would keep investigating anything that checks stealth or crouch.
Will do! Thanks again for being so proactive. Super awesome of you, fam!
I FIGURED OUT WHAT IT WAS!
It was ps-walkstyles⌠and here I was trying to find something to do with crouch.
It hit me that this script doesnât let any other type of walkstyle override it (like when you get drunk). But I didnât think it would affect crouch.
Wowowow. So, at least we know now!
Great to hear, Iâll revert the changes I made - seems to have caused more issues to people and investigate some other possible conflicts.
is there any walk styles from that that werenât available in rpemotes?
1.6.3
Fixes:
- canEmote state fixed (thanks @iSentrie for fixes and @Demi-Automatic for initial code)
- canEmote now stops crouching/crawling
Additions:
- Added tag7, summon, and summon2 emotes (thank you @TheIndra )
1.6.5 (some issues with 1.6.4):
Fixes:
- Fxmanifest version fixed
- Fixed missing commas
- Fixed some formatting issues
Custom emotes donât seem to work. No errors bu animation doesnât play.
It should be working, although admittedly I donât use it myself. Could you share the set up with us?
Not to be annoying, but maybe @blackfirefly000 uses custom anims and could give you feedback.
What version are you using? Iâm not having any issues with it on version 1.6.3. My best guess is that your AnimationListCustom.lua has something wrong with it but Iâd have to take a look it to verify
I talked to them outside of the forums, and they seem to have been mixing up the anim name and dict name. Thanks for trying to help them
1.6.6:
Improvements:
- Crouch code improvements
- Crawl code improvements
- CrouchOverride replaced with CrouchOverrideStealthMode in config to be more specific
- Turkish Locals updated by Evelynn
Fixes:
- Fix potential conflicts between crouch and stealth mode when keys are the same
The crawl and Crouch code was updated by @MadsL. Thank you! Check out their other great FiveM resources.
Question: Could you make it possible that a sniperrifle, or all rifles, are usable if crawling? Wold be a nice to have.
Anything is possible, but the issue is that the animation for shooting while crawling isnât native to GTA. Someone would need to make a custom animation.
So for rpemotes we wonât make it, although weâd be happy to accept someone making a new anim.
1.6.7
Fixes/Changes:
- Clean up of animationlist.lua format and indents
- Improved Simplified Chinese Locals (thank you Jerrys-c)
- Reverted change to local for keymapping of crouch
Additions:
15 new emotes!
-
Poses from 41anims added (baddiegyat, stonerbabepose, baddiepeace, baddiebendova, baddienailpose)
-
Poses and animations from @BzZzi Tebex (army1, army1l, army1p, army2, army2l, army2p, party_lighter, murder1, murder2, murder3)
Please check out both creators who permitted us to add these to rpemotes-reborn.
If youâre a creator looking to add your emotes to rpemotes-reborn, feel free to make a PR or contact me about getting them set up. Weâre happy to give you credit and link to your creator page, profile, Tebex, etc.
Iâve seen two prone firing poses, but I had issues with the second with the player being in the right spot. I tried making a script to let the player shoot from prone using these animations but I couldnât get it to work right due to the default aiming animation.
Thereâs really two solutions people could go with here. Redo/remake how shooting animations work. This was done by @Cosmo for drive by anims:
But that would be a significant ask for someone to do for free. I think youâd need to account for first person (which has different anims as well), adding to a lot more needed to make this a more serious addition.
The more realistic âbandaidâ solution would be freezing the player ped and putting them in his emote, but you could run into issues with players moving their aim around, making them shoot in directions their ped isnât frozen in. Youâd probably want to restrict camera view to where the player is facing.
Still a big ask, but seems much more doable. Writing this out though feels like this may be a solution that is separate from rpemotes, but Iâd welcome the addition if someone wanted to try it.