[FREE RELEASE] tota_perm-id Permanent ID System

It is finally here! tota_perm-id is avaliable!

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tota_perm-id

  • This is a FiveM script that allows the server have a unique 5 number ID stored in Databse.
    This ID can be check over Discord with a command (Bot Included) so you can see player’s Steam, Discord ID and License.
    This comes with “ID Over Head” type of script included (tota_id). The IDs can be activated and deactivated with the use of a command (explained forward)

Set Up

  • SQL file is included. Just run it on your server main Database.
  • The script is plug and play and comes with a easy configuration file so you can modify the command used to show IDs. Also it includes the option to activate or deactivates marker while someone is talking.

Discord Bot

  • The bot comes with a really usefull config file that you will need to change in order to make the bot work. This needs NODE.js in order to work. When you are inside Bot’s folder with your CMD just type “node .” and it will start! The default command for the bot is !checkid [ID] If you need help with the bot, contact me over message ot visit https://discordjs.guide/

Peace out :v:

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Just what I needed!!!

1 Like

:grinning_face_with_smiling_eyes: Hope it helps!

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Hmm, getting VRP vibes again <3 will this work with for example?:

/giveitem (yourpermid) water
2 Likes

best thing ever!

1 Like

Excellent release!

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Is there any ESX code in this im not seeing? I’m confused why you have:

ESX = nil
local PlayerData= {}
Citizen.CreateThread(function ()
    while ESX == nil do
        TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
        Citizen.Wait(0)
    end
    PlayerData = ESX.GetPlayerData()
end)

If you’re not using it :thinking:

Cool release otherwise

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Yeah lol. I was testing when I was doing the script because I got an error and forgot to delete it. Thank you!

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Interesting :thinking:

No worries! :slight_smile:

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hey how do i get it to start from ID1 as right now its giving random numbers

3 Likes

That would be a lil more complicated. I can try releasing a 2.0 that does that

Hello, I have the problem that it does not generate the fixed id in my database, could you advise me with that? Thank you


When I execute the /displayid command, the next player has the same id as mine, but is the database different, any solution?

2 Likes

Checking it rn

News?

2 Likes

same here

News?