NPCs pack sales codes have been edited (it now works with target and a blip appears at the customer location) and rebuilt perfectly
All operations can be done with target
Updated the setup lines
Packaging system has changed (You can now pack items if you have suitable items in the first 5 slots of your inventory and in return you will receive one full package)
The content of the package added to your inventory is stated in the item description. If you made a package with 1 large cola, it will say “1x large cola” in the description of your package.
The sales menu has been changed and there are now 2 vehicle options.
Finishing the sale has been changed, you can finish the sale from the position you received the job from.
Warning: Because the map has changed, the location of a few targets has changed so i updated the Config file Note: Car model and map uploaded to Github (GitHub - rz4never/rz-burgershot)
Hey there !
I need Help in the “package Part”, Maybe anyone can give me a Hint ?
I´m new in qbcore - so i need a bit know how from people who knows qbcore ^^
Thanks for helping
I find in my player.lua no line “function QBCore.Player.CreatePlayer”.
So, where can i put the “function self.Functions” Part in my Player.lua ?
I tried a few Places that seem right to me, but all broke qbcore - i can´t join / the Inventory load is broken…