[FREE] [OX] 🌩️ Next Flashbang – The Most Optimized Flashbang System for FiveM

:cloud_with_lightning: Next Flashbang – The Most Optimized Flashbang System for FiveM

:link: GitHub: next-flashbang
:link: Weapon Meta Files: next-flashbang-item
:link: Support Available via Discord
:speech_balloon: Compatibility: ox_inventory (out-of-the-box)


:dart: Overview

Next Flashbang is a high-performance, realistic flashbang system for FiveM servers that want tactical, immersive gameplay without sacrificing client or server performance.

Inspired by various games, this script recreates the flashbang effect with:

  • Distance-based stun duration
  • Blurred, dazed vision
  • Reduced look sensitivity
  • Disarming mechanics

:jigsaw: Features

:white_check_mark: Optimized flashbang detection
:white_check_mark: Proximity-based effect scaling (closer = longer/more intense)
:white_check_mark: Camera shake + motion blur + timecycle effects
:white_check_mark: Optional player disarm
:white_check_mark: Flashbang entity validation to prevent cheaters from β€˜spoofing’ them
:white_check_mark: Works with any ped/player


:wrench: Installation

1. Download the scripts:

Main Script:
:arrow_right: GitHub - next-resources/next-flashbang

Flashbang Weapon Files:
:arrow_right: GitHub - next-resources/next-flashbang-item: Required flashbang item to use with next-flashbang

:warning: You must install both resources for the system to work correctly.


2. Add to your server.cfg

ensure next-flashbang-items
ensure next-flashbang

:new: First Release from Next Scripts :rocket:

This is the first release from our development team at Next Scripts, and we’re just getting started!

We’re committed to building clean, optimized, and secure scripts for the FiveM community β€” but we’d love your help to make them even better.

:hammer_and_wrench: Found a bug?
:bulb: Got a suggestion?
:mailbox_with_mail: Want to contribute?

:point_right: Open an issue or pull request on GitHub
Every bit of feedback helps β€” and we’d love to hear what you think.

Thank you for checking out our first release. More to come!

15 Likes

link to Flashbang Weapon Files is incorrect :
:red_square:https://github.com/next-resources/next-flashbang-items
:green_square:https://github.com/next-resources/next-flashbang-item

1 Like

Fixed, thanks for the headsup!

1 Like

Nice script bro but can you add like if wearing mask will not get effected by the flash bang

1 Like

Thanks for the question! Unfortunately, since this configuration will not be widely used by all servers using this script, we will not offer a confuguration option for this.

However, we have already provided a function in config/cl_functions.lua that you could use to assess whether or not a player should be able to get flashed.

-- Implement your own logic here. This function is called right before a flashbang will affect them. Cancel it with this function if you want.
function CanBeFlashed(position, distance)
    return true
end

You could change this function to something like this:

-- Cancel flashbang effect if the player is wearing a mask
function CanBeFlashed(position, distance)
    local ped = PlayerPedId()
    local maskDrawable = GetPedDrawableVariation(ped, 1)

    -- If maskDrawable is not 0, the player is wearing a mask
    if maskDrawable ~= 0 then
        return false -- cancel flashbang effect
    end

    return true -- allow flashbang effect
end

Or if you don’t want all masks to be able to block the effect, this:

-- Cancel flashbang if wearing a whitelisted mask
function CanBeFlashed(position, distance)
    local ped = PlayerPedId()
    local maskDrawable = GetPedDrawableVariation(ped, 1)

    local whitelistedMasks = {
        [38] = true, -- gas mask drawable
        [55] = true, -- tactical mask drawable
        [92] = true  -- etc
    }

    if whitelistedMasks[maskDrawable] then
        return false -- cancel flashbang effect
    end

    return true -- allow flashbang effect
end

If you need more help, feel free to join our discord. We’re more than happy to help you out.

2 Likes

:clap: Nice job slashy

1 Like

I’m using OX Inventory, and I cannot locate the name of the weapon to add to our armoury, or to /giveitem me namehere

What am I missing?

I’m used codem-inventory lol

That was helpful…

Create a ticket in our discord for support.

1 Like