Next Kevlar – Advanced Plate Carrier & Armor System
Links
GitHub: next-kevlar
Support: Available via Discord
Overview
Next Kevlar is a modular, performance-optimized armor and plate carrier system for FiveM that transforms your bland armor items into a full-scale tactical gear experience.
Designed for serious roleplay servers that want to achieve immersion and realism, this script enables players to:
- Equip detailed light or heavy plate carriers
- Insert and manage ballistic plates via a temporary stash
- Absorb damage per plate, with tracked health
- Watch their vest crumble like their will to live after a 5v1 ambush
Inspired by real-world gear, Next Kevlar aims to improve your tactical roleplaying experience.
Features
- Fully integrated with
ox_inventory
- Optimized saving of data via
item metadata
. No DB necessary in any way. - Dynamic plate damage system (plates absorb damage individually)
- Plates can break, transforming the plate item into a broken one
- Temporary stash menu for inserting/removing plates
- Armor tied to vest items (no more magical armor values)
- Carriers are fully customizable. Assign your own clothing items and armor limit
- Inventory items are included
How it works
Players receive a plate carrier item in their inventory.
Using the item will equip the vest on the player, and their old clothing is stored. If the player removes the vest. The old clothing they had will be restored. If there are any plates inside, the player will receive its armor value.
You can access the plate stash by right clicking the carrier item, and clicking ‘manage plates’. Clicking the option will open a temporary stash:
Heavy vests allow for up to 2 plates, and light vests allow 1 plate. The max value per plate is 50, meaning you can get a maximum of 100 armor with a heavy vest, and 50 armor with a light vest.
You can also combine plates, or leave a slot open. That’s completely up to the user.
User armor updates dynamically when plates are inserted or removed. If the player receives damage, the health of the plate will drop. If the health drops below 0, the plate breaks and either converts to a broken plate or is removed from the game.
But what if the player drops the vest, or gives it to someone else?
Of course we also have thought about that. When the item is lost in any way, the carrier and its armor is also removed from the player.
Installation
1. Download the latest release:
GitHub - next-resources/next-kevlar
NextExtend
We’re committed to building clean, optimized, and secure scripts for the FiveM community — but we’d love your help to make them even better.
Found a bug?
Got a suggestion?
Want to contribute?
Open an issue or pull request on GitHub
Every bit of feedback helps — and we’d love to hear what you think.
Also check out our other tactical script, Next Flashbang!
Code is accessible | Yes (open source) |
Subscription-based | No (literally free) |
Lines (approximately) | 500 |
Requirements | OX |
Support | Yes |