[FREE] Lynx Shells (furnished & unfurnished)

Lynx Shells

Lynx Shells is a set of housing/apartment shells for your FiveM server. There is 3 different shells to choose from that come furnished and unfurnished (6 total)

I made these a while ago but haven’t used them and my current project doesn’t need them so thought I’d put them up for others to use if they wish.

Variety of Shells: Includes different types of shells like apartments and houses.

Remove the Ymap folder if you use your own method of spawning in the shells

Locations (for those who use the ymap)

  • t1_unfurn_shell = vector4(-43.758571624756, -621.24615478516, 13.069511413574, 163.11503601074)
  • t1_furn_shell = vector4(-43.758937835693, -621.25531005859, -29.204921722412, 163.11503601074)
  • t2_unfurn_shell = vector4(-590.81280517578, -818.99365234375, -18.266839981079, 181.92446899414)
  • t2_furn_shell = vector4(-590.67864990234, -713.25665283203, -42.451679229736, 180.931640625)
  • t3_unfurn_shell = vector4(-66.28133392334, -817.49145507812, 20.182094573975, 180.3955078125)
  • t3_furn_shell = vector4(-66.28670501709, -817.39019775391, -20.310405731201, 181.03651428223)

Installation:

  1. Download the repository from GitHub.
  2. Extract the files into your FiveM server’s resources folder.
  3. Add start lynx_shells to your server.cfg file.


23 Likes

Well done, and free :O. Thanks for the contribution to the community!

1 Like

Add maybe a Snippet for different housing Scripts Like loaf and quasar
But looking dope will def use

Unfortunately I don’t use them to be able to add snippets for those scripts :frowning:, if anyone does and is willing to help out then i’ll ofc add it in

is there anyway we could get the coords of where these spawn i can then add the offsets for loaf housing

They spawn wherever you want them, they’re not mapped in or anything like that.

I can make a ymap for them and have them static if that’s what some housing scripts use?

yh bud most do

Alrighty, I’ll sort that out for today hopefully when I get some free time

1 Like

if you would not mind posting the coords when done that would be amazing and if people do not need the ymap just make it so they can del it and just use the shells as they are now like uno

Can we use these shell files in qb housing or ps housing scripts? Can you share the coordinates?

Yeah of course, appreciate the advice. I’ll drop the coords in a readme and update the release post aswell

Currently they’re just shells/objects that can be spawned wherever you want them but I’m going to add them to a ymap and get coords for scripts that just use static locations

Updated the description to include the location of each shell and pushed the ymap to the repo now :slight_smile:

2 Likes

Nice realease! I also really like your name ahahah

1 Like

Dude can you share doorOffset?
like this

I have no idea what doorOffset is to people though, (x,y,z,h) is vector4, I grabbed the coords right at the door inside the shell if that’s what you’re meaning

t1 Shell

  • Unfurnished
    • Front Door: x = -43.8344, y = -621.3921, z = 13.0695, h = 162.5739
    • Back Door: x = -39.5687, y = -623.1325, z = 13.0695, h = 158.5602
  • Furnished
    • Front Door: x = -43.8644, y = -621.5297, z = -29.1995, h = 161.3384
    • Back Door: x = -39.5069, y = -623.0615, z = -29.1995, h = 163.4013

t2 Shell

  • Unfurnished
    • Front Door: x = -590.7295, y = -818.5156, z = -18.2668, h = 181.0651
    • Back Door: None
  • Furnished
    • Front Door: x = -590.6721, y = -713.2653, z = -42.4547, h = 180.7935
    • Back Door: None

t3 Shell

  • Unfurnished
    • Front Door: x = -66.2757, y = -817.4995, z = 20.1783, h = 180.7935
    • Back Door: None
  • Furnished
    • Front Door: x = -66.3191, y = -817.4131, z = -20.3104, h = 182.1976
    • Back Door: None
2 Likes

sorry i had to edit a few times it is ready now

Suggestion please change tvs to one that’s a gtav prop so we can use the tvs with tv scripts or post the tv model so we know what it is as it’s not targetable

It’s a GTA prop currently it’s just that it’s all merged in to one prop but since it’s done that way it wont register as the actual tv prop. I can look in to just removing them and adding it as another shell in the ymap instead with the tv props. Blender is currently scuffed af for me so might be a few days before that happens :-1:

I done it the way it’s done currently because the server I was developing for before just spawned the shells through code instead of being ymapped