mate there lovely and we all thank you just suggestions to make what’s already good great
most of the housing scripts have a utility for the owners of said housing scripts that allow them to create those offsets.
its literally 1 command
If some one really wants to use them some one in those respective discords can help them.
Hi your work is great, while testing it I was able to see who had problems with light passing through the walls, I hope you manage to resolve them
Hey man, is it just bleeding through from the other nearby shell or light from outside?
it does that to me about everything :
Are you spawning these yourself or are you using the ones that are ymapped? The issue for both would maybe be the building occlusions, I don’t seem to have the issue on my end though
do you have teh shells offset
They’re in the read me and in the post
I really like these shells, they look very unique and detailed.
if you would like i have qs housing in my server and you may add this if you would like just tell people to put it in the qs housing config at the end of the Config.Shells section
[17] = {
model = 't1_unfurn_shell',
stash = {
maxweight = 1000000,
slots = 5,
},
imgs = {
},
},
[18] = {
model = 't1_furn_shell',
stash = {
maxweight = 1000000,
slots = 5,
},
imgs = {
{
url = 'https://files.fivemerr.com/images/153fd412-54b6-4767-9c93-462170ffd127.png',
label = 'Living Room',
},
{
url = 'https://files.fivemerr.com/images/771e7980-a753-4ff7-8bde-2ca4ef8d27dc.png',
label = 'Kitchen',
},
{
url = 'https://files.fivemerr.com/images/9ded6630-ff96-4a47-8f3c-e955f482b88c.png',
label = 'Bedroom',
},
},
},
[19] = {
model = 't2_unfurn_shell',
stash = {
maxweight = 1000000,
slots = 5,
},
imgs = {
},
},
[20] = {
model = 't2_furn_shell',
stash = {
maxweight = 1000000,
slots = 5,
},
imgs = {
{
url = 'https://files.fivemerr.com/images/e55441f4-ee35-45e4-88f2-7a03616ab8ba.png',
label = 'Living Room',
},
{
url = 'https://files.fivemerr.com/images/81df5b20-c18b-4bbf-a9e9-0d4711480daa.png',
label = 'Kitchen',
},
{
url = 'https://files.fivemerr.com/images/aef3bb58-122e-48d7-a26c-133af2f531c5.png',
label = 'Bedroom',
},
},
},
[21] = {
model = 't3_unfurn_shell',
stash = {
maxweight = 1000000,
slots = 5,
},
imgs = {
},
},
[22] = {
model = 't3_furn_shell',
stash = {
maxweight = 1000000,
slots = 5,
},
imgs = {
{
url = 'https://files.fivemerr.com/images/3daa90bb-35ed-420c-9942-a1882cc58fd2.png',
label = 'Living Room',
},
{
url = 'https://files.fivemerr.com/images/f6973221-6ef9-4ec0-a221-dc24415ab87d.png',
label = 'Kitchen',
},
{
url = 'https://files.fivemerr.com/images/3d499cb4-f5aa-4a73-a4a6-09d31ee51d4b.png',
label = 'Bedroom',
},
{
url = 'https://files.fivemerr.com/images/97be1316-ac99-4edc-ac6f-eb7a6fb6fd44.png',
label = 'Wardrobe',
},
{
url = 'https://files.fivemerr.com/images/331c6306-8d29-4b3a-a514-a3cc7ccd6b4a.png',
label = 'Bathroom',
},
},
},
I wanted to learn how to make these. I have unencrypted exterior mlo’s with interior and prop ydr’s that I would like to remove and move the ymaps and collisions of the mlo’s to make unfurnished shells. can you send me a message?
Hey there, firstly fantastic work.
But i seem to have one final issue after resolving offsets to use the shell as my starting apartment and occlusion flicker issues.
I have one prop the plant pot that’s sticking in the floor but if i walk up and knock it over it unclips
any help resolving this would be fantastic
This might be down to where you’re spawning the shell, I don’t recall using that plant in any of them
W shells w man