[FREE][ESX/QBCore][RELEASE] xc_blips

xc_blips

Description

This resource provides blips on either pause menu map or mini map for players with certain job.

Feature

  • Configurable blips sprite when on vehicle (categorized by vehicle class)

  • Configurable blips color

  • Different blilps sprite on vehicle with siren on

  • Shared job (authorized job to see other job blips)

  • Supports Onesync Infinity

Preview

On foot

On vehicle

On vehicle with siren on

Framework

  • ESX/QBCore

Requirement

Access here:

Other post:
[FREE] xc_entity
[FREE][ESX][RELEASE] esx_scuba
[FREE][ESX][RE-RELEASE] esx_realweapons

11 Likes

Nice work!

1 Like

wooow bro its really nice

can you add also blip when player on plane and helicopter ?

1 Like

Thing as such is already there. The vehicle blips are based on vehicle class, you could set it up in config file.

2 Likes

thank you lot bro

1 Like

many bugs. we have 100 blips from thge same person in the city please review

Hi, thankyou for informing. Could you tell what framework you are using?

1 Like

esx 194 with infinity

otherwise nice publication

1 Like

Hi, it’s been a while. I just pushed updates on the repository that fix current issue.

2 Likes

hi one question

is there any way to make this disappear Player Blips after specific distance ?

es: if player with ambulance job is near to a player with police job it show police job blip but after specific distance it will disappear

is there any way to intragate this to the script ?

Hello.
Yes, it is.
It requires a bit adjustment on the code with distance check and the config.

1 Like

can you do it as option on config pls :heart:

Yes, I will let you know when there’s an update.

1 Like

thank you so much

Hi, it’s been a while. I just pushed an update about distance check. Please, let me know if that fits your needs accordingly.

Thank you.

1 Like

thnak you soo much bro i will check and let you know

its working perfectly
question cant we make it only appears when enemy player shoot checking also distance

ex: if check distance it won’t show the blip but enemy need to shoot also do if check distance and if player shoot than blip will show for 10 sec

cant we do something like that ?

Do you mean something like one in a dispatch script?

1 Like

yeah thats right like on dispatch

the blip of different job wont show until distance= true and player shoot = true

when I go off duty for police or any jobs I still have blips showing in the map
im using qbcore

1 Like