xc_blips
Description
This resource provides blips on either pause menu map or mini map for players with certain job.
Feature
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Configurable blips sprite when on vehicle (categorized by vehicle class)
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Configurable blips color
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Different blilps sprite on vehicle with siren on
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Shared job (authorized job to see other job blips)
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Supports Onesync Infinity
Preview
On foot
On vehicle
On vehicle with siren on
Framework
Requirement
Access here:
Other post:
[FREE] xc_entity
[FREE][ESX][RELEASE] esx_scuba
[FREE][ESX][RE-RELEASE] esx_realweapons
11 Likes
hasidu
3
wooow bro its really nice
can you add also blip when player on plane and helicopter ?
1 Like
Thing as such is already there. The vehicle blips are based on vehicle class, you could set it up in config file.
2 Likes
many bugs. we have 100 blips from thge same person in the city please review
Hi, thankyou for informing. Could you tell what framework you are using?
1 Like
esx 194 with infinity
otherwise nice publication
1 Like
Hi, it’s been a while. I just pushed updates on the repository that fix current issue.
2 Likes
hasidu
10
hi one question
is there any way to make this disappear Player Blips after specific distance ?
es: if player with ambulance job is near to a player with police job it show police job blip but after specific distance it will disappear
is there any way to intragate this to the script ?
Hello.
Yes, it is.
It requires a bit adjustment on the code with distance check and the config.
1 Like
hasidu
12
can you do it as option on config pls
Yes, I will let you know when there’s an update.
1 Like
Hi, it’s been a while. I just pushed an update about distance check. Please, let me know if that fits your needs accordingly.
Thank you.
1 Like
hasidu
16
thnak you soo much bro i will check and let you know
hasidu
17
its working perfectly
question cant we make it only appears when enemy player shoot checking also distance
ex: if check distance it won’t show the blip but enemy need to shoot also do if check distance and if player shoot than blip will show for 10 sec
cant we do something like that ?
Do you mean something like one in a dispatch script?
1 Like
hasidu
19
yeah thats right like on dispatch
the blip of different job wont show until distance= true and player shoot = true
when I go off duty for police or any jobs I still have blips showing in the map
im using qbcore
1 Like