[FREE][ESX] Bloodtypes System

Hello Guys, today im Releasing my new Script. It has many Features and its perfect for a new Roleplay Experience.

You can get a random Bloodtype. The Bloodtypes are based on real Statistics. More Information on Github

PREVIEW

Features :drop_of_blood:

  • Station for getting your Bloodtype
  • Bloodtype saved in Database
  • All img/sql included. just copy/paste
  • Usable Items to do Blood transfusion
  • Take Blood as a Doctor (and get the Bloodtype from the Player)
    → use empty bloodbag to fill it up with the blood the Player has
  • If you use wrong Blood you will be unconscious after a time
    → compatible & not compatible Blood
  • Easy Notify/Progressbar integration
  • Use Exports to set/get Bloodtype (easy add in another Scripts)

Download: Github

Code is accessible Yes
Subscription-based No
Lines (approximately) ~800
Requirements ESX
Support Yes
5 Likes

It would be even better if it could be done by a real doctor and you could get money for donating

@DICKE_HALDE
Its already possible. The Station with the ped is optional. You can disable it and only use the “Blood Tester”. If you use the Blood tester, the closest person get a bloodtype assigned and you get the information about the bloodtype. ^^

QB Core With This Anytime In The Future?

1 Like

@panthermgr Could be yes. Someone is already working on it. If its available we will announcing it on my DC

it’s compatible with qs-inventory? I’m using the item (blood_empty) and (siringe) but nothing happen.

@Mkture
There is a required Job. in the Config you have “Config.JobForMenu”. This is also the Job for this item. The syringe is not usable, but the blood_empty item.

I decided it like this, because if everybody could use this, many person could abuse it and take blood as much as they want. So i binded it only to (in my case) ambulance

Ok, so if i’m near a player with the blood_empty and i use it with the ambulancejob, what i will see?

So first if you have

Config.JobForMenu = ‘ambulance’

then you have to get a syringe and a blood_empty item. Then you need to go to a other player and then you use the blood_empty item. If you use this, both of you will get a Progressbar and you will get a full Bag of Blood with a Bloodtype depends on what Bloodtype the Player has.

And if you want to make this not jobbinded, you can create a ticket on my dc , so i can help you

  • and you need the ambulancejob

I’m joining!

1 Like

Love! For some reason however the text doesn’t show up for me with the E and G, can anyone help?

Also, when the blood is drawn, nothing happens?

1 Like

@Kwarktoetjee

Yeah i can give you Support on my DC so you can describe your problem more detailed :slight_smile: i will try to help you as much as i can to fix this Problem for you :slight_smile:

Can u release this for qbcore? Its amazing

1 Like

Hey, yes i will drop an Update with QB Support soon. I will announce this on my DC :slight_smile:

3 Likes

Can you add visnare support?

1 Like

Hey, im sorry i cant make the Script working with visn_are

is there a way to disable the ems job and let everyone acces the menu>?

yeah you can simply remove the job callback in the server files. If you need detailed help you can get support to my DC :slight_smile: