After years of missing an updated and optimized resource for the category I present Monarch Cayo, an IPL loader that uses ox_lib functions to load only the IPLs needed for the island of Cayo Perico
Features
Loads all required parts of the island one time during player login
No bloatware, all unnecessary IPLs aren’t loaded
Water and paths dynamic loading with a standalone optimized coords check
Custom ymaps: hangar gates and mansion gates and doors openable
Hi, I think you misunderstood. Usually, when I publish scripts here, it happens 1-2 months after the GitHub release (also to give me time to improve it and fix unexpected issues). If you see, I have more than 10 released scripts, but I’ve only published one here.
I also don’t send friends to comment on my posts; I simply posted the announcement and told users to comment if they wanted and freely express their opinions. I also only publish free scripts, so I don’t buy positive comments with giveaways like others do.
CreateThread(function()
while true do
SetRadarAsExteriorThisFrame()
SetRadarAsInteriorThisFrame(`h4_fake_islandx`, vec(4700.0, -5145.0), 0, 0)
Wait(0)
end
end)
Hey, sorry for the lately reply, I didn’t added that part to avoid the loop that uses a lot of performance and leave to users the choice to what use for it, this days I also released a script for install in it the minimap
I think we had your old Cayo, since You’re listed as the author in that one aswell, but its an old Cayo Perico Map we had called Melons_cayo, and Your the listed auto, but in that one The Cayo Perico map is enabled, but when we switched to this new one Monarch it disappeared from the map. Something you know about or :D?
I checked the old script and that also didn’t have the island in the minimap, this is a deliberate choice to allow users to customize it as different postal map variants are used
Nice one, but if a player crashes on island or leaves and tries to log back then the player will crash always cause island is loading. Any fix or how to solve this?
Hi, thanks for using the script, regarding the problem I have never had users who have reported similar problems, normally only with the script it should not crash, in fact it is made specifically to be restarted in game without incurring crashes