What is it?:
A hunting resource that allows you to plant bait in specified zones around the map. This can be changed or added to. If the player is far enough away from the bait, there is a chance an animal spawns and makes its way to the bait. The player must shoot the animal with a musket and use their hunting knife to butcher the animal. There is no way configured in this script for you to get the bait, hunting knife or the musket. There is also no pre-configured way to sell the animal meat/skins/tusk that you receive from butchering the animal. This resource require ProgressBars, which can be easily replaced if you do not want to use it, but it will by default use this. If you have any questions or issues, please feel free to open an issue ticket on github. Thanks for taking the time to read my TedTalk, and I hope you enjoy doing some hunting
Hello,
thanks for the cool script it works so far with the a_c_deer
it only works every now and then with the coyote and the wild boar, it’s great.
with the musket you have made a good choice for hunting.
bro i love you man XDD thanks for this your are the MAN also a little suggestion how about adding hunting lisence and bt target in this it will more interesting. just a suggestion
Thank you so much I really appreciate the video. I have someone making an English one, but this will truly expand the overall reach. Much love. @Desifivemadda I will add this to the suggestions on how it can be improved. Thank you for your suggestion.
You did a great job with this resource, especially with performance. I’ve added some user friendly stuff to your script if you’re interested in merging it. Tried to separate all the changes into different commits so if you didn’t like something you could make a change request etc.
Adds description, author, version, and the dependency (progressBars) to fxmanifest
Adds full config file for straightforward editing without touching source code
Includes configurable notifications in config
Add debug mode (enable/disable in config)
Minor formatting cleanup
To do:
Move notifications to locale folder to allow for multi-language support
Add rewards table to config (remove from server-side code) this way users can add/remove more animals easily along with the rewards for them without editing your server-side code
I commented on it, does the gun portion handle correctly? It needs to return death cause and I’m concerned in this case it will not. Please let me know if this is or is not the case.
Of course, I have zero issue with that. @DevBear did a real good job of generalizing it for the public. I made it for my old community and wasn’t as considerate. So I’m eternally grateful.
@AgentofDeath
I was wondering what if instead of having to use the “huntingknife” when the animal is killed, it shows a DrawText on it saying "[E] remove meat ", and you have to press E. And if you didn’t have a WEAPON_KNIFE for example, you wouldn’t be able to take the meat or the skin.